White Wolf Publishing


White Wolf Publishing is an American roleplaying game and book publisher The company was founded in 1991 as a merger between Lion Rampant[1] and White Wolf Magazine est 1986 in Rocky Face, GA; it later became "White Wolf Inphobia", and was initially led by Mark Rein·Hagen of the former and Steve Wieck and Stewart Wieck of the latter Since White Wolf Publishing, Inc merged with CCP Games in 2006,[2] White Wolf Publishing has been an imprint of CCP hf, but has ceased in-house production of any material, instead licensing their properties to other publishers It was announced in October 2015 that White Wolf had been acquired from CCP by Paradox Interactive[3] The name "White Wolf" originates from Michael Moorcock's works

Contents

  • 1 Overview
  • 2 Merger and MMO
  • 3 Purchase By Paradox Interactive
  • 4 The "Old" or "Classic" World of Darkness game lines
  • 5 The Chronicles of Darkness game lines
  • 6 Age of Sorrows
  • 7 Trinity Universe
  • 8 Other
  • 9 Mind's Eye Theatre LARP
  • 10 Fiction
  • 11 Imprints and labels
  • 12 The Onyx Path
  • 13 By Night Studios
  • 14 See also
  • 15 References
  • 16 External links

Overview

White Wolf published a line of several different but overlapping games set in the "World of Darkness", a "modern gothic" world that, while seemingly similar to the real world, is home to supernatural terrors, ancient conspiracies, and several approaching apocalypses The company also published the high fantasy Exalted RPG, the modern mythic Scion, and d20 system material under their Sword & Sorcery imprint, including such titles as the Dungeons & Dragons gothic horror campaign setting Ravenloft, and Monte Cook's Arcana Unearthed series In order to complement the World of Darkness game line, a LARP system dubbed Mind's Eye Theatre has been published

White Wolf also released several series of novels based on the Old World of Darkness, all of which are currently out of print although many are coming back into availability via print-on-demand

White Wolf also ventured in the collectible card game market with Arcadia, Rage, and Vampire: The Eternal Struggle formerly Jyhad V:TES, perhaps the most successful card game, was originally published by Wizards of the Coast in 1994, but was abandoned just two years later after a revamped base set, name change and three expansions were published White Wolf acquired the rights to the game in 2000, even though no new material had been produced for the game in over four years Since then, several V:TES expansions have been released, and the game was the only official source of material for the Old World of Darkness, until 2011 when the 20th Anniversary Edition of Vampire: The Masquerade was published and the Onyx Path was announced[4]

Video games such as Vampire: The Masquerade - Redemption and Vampire: The Masquerade - Bloodlines are based on White Wolf's role-playing game Vampire: The Masquerade There are also several Hunter: The Reckoning video games

Merger and MMO

On Saturday, 11 November 2006, White Wolf and CCP Games, the Icelandic MMO development company responsible for EVE Online, announced a merger between the two companies during the keynote address at the EVE Online Fanfest 2006 It was also revealed that a World of Darkness MMORPG was already in the planning stages[2] This game was cancelled in April 2014 after nine years of development[5]

Purchase By Paradox Interactive

On Thursday, 29 October 2015, Paradox Interactive and CCP announced that Paradox had purchased White Wolf and all of its intellectual properties Tobias Sjögren will serve as the CEO of the revived company, which will remain a subsidiary of Paradox Martin Ericsson, formerly a developer on the World of Darkness MMO, will be serving in the "Lead Storyteller" role for the company[3]

The "Old" or "Classic" World of Darkness game lines

The games of this series use White Wolf's Storyteller System Several games inspired spinoffs in the form of "historical" period settings such as the Dark Ages

  • Vampire: The Masquerade including the spinoffs Vampire: The Dark Ages/Dark Ages: Vampire and Victorian Age: Vampire
  • Werewolf: The Apocalypse including the spinoffs Werewolf: The Wild West and Werewolf: The Dark Ages/Dark Ages: Werewolf
  • Mage: The Ascension including the spinoffs Mage: The Sorcerers Crusade and Dark Ages: Mage
  • Wraith: The Oblivion including the spinoff Wraith: The Great War
  • Changeling: The Dreaming including the spinoff Dark Ages: Fae
  • Kindred of the East
  • Hunter: The Reckoning including the semi-spinoff Dark Ages: Inquisitor
  • Mummy: The Resurrection
  • Demon: The Fallen including the spinoff Dark Ages: Devil's Due
  • Orpheus

In addition to those game lines a series of books was produced under the title World of Darkness These provided stand-alone materials for multiple game lines with the focus on a specific region or theme, eg WoD: Blood dimmed Tides about the oceans, WoD: Combat an alternative 'crossover' combat system to resolve contradictory mechanics and add some sophistication, WoD: Tokyo and WoD: Mafia

For the Third Edition of Ars Magica, White Wolf hitched that game's pseudo-historical setting to the 'future' World of Darkness setting This was a simple adjustment since the core premise of both settings is 'Earth as we know it' + 'supernatural fiction is reality' and particularly suited to the 'Tremere connection' between a clan of vampires from the original Vampire and a House of magi in the Order of Hermes the central organization of Ars Magica as well as one of the 'Traditions' in M:TA

The Chronicles of Darkness game lines

The games of this series use White Wolf's newer Storytelling System For over a decade it was also known as "World of Darkness," causing it to be referred to as the "new World of Darkness" or nWoD to distinguish it from the prior line of games In December 2015, it was renamed "Chronicles of Darkness"[6] by its new publisher Onyx Path in order to more clearly distinguish the two given Paradox Entertainment's intention to reboot the original setting

  • Vampire: The Requiem
  • Werewolf: The Forsaken
  • Mage: The Awakening
  • Promethean: The Created
  • Changeling: The Lost
  • Hunter: The Vigil
  • Geist: The Sin-Eaters
  • Mummy: The Curse
  • Demon: The Descent
  • Beast: The Primordial

Age of Sorrows

  • Exalted

Trinity Universe

  • Trinity science fiction and psychics
  • Aberrant near-future superheroes
  • Adventure! 1920s pulp heroes

Other

  • Pendragon
  • Scion
  • Street Fighter: The Storytelling Game
  • Engel

Mind's Eye Theatre LARP

The majority of the Old World of Darkness games were adapted into the original Mind's Eye Theatre format for live-action roleplaying Product lines in this era include:

  • Laws of the Night formerly Masquerade; based on Vampire: The Masquerade
  • Laws of the Wild formerly Apocalypse; based on Werewolf: The Apocalypse
  • Oblivion based on Wraith: The Oblivion
  • Laws of the Hunt focusing on mortals as characters
  • The Long Night based on Vampire: The Dark Ages
  • The Shining Host based on Changeling: The Dreaming
  • Laws of the Wyld West based on Werewolf: The Wild West
  • Laws of Ascension based on Mage: The Ascension
  • Laws of the Reckoning based on Hunter: The Reckoning
  • Laws of Resurrection based on Mummy: The Resurrection
  • Laws of the East based on Kindred of the East
  • Faith and Fire based on Dark Ages: Vampire
  • Vampire by Gaslight based on Victorian Age: Vampire

Subsequently, the Mind's Eye Theatre was revamped for the New World of Darkness A core Mind's Eye Theatre rulebook was published as the LARP analogue to the World of Darkness core rulebook, with several Mind's Eye Theatre adaptations following in suit: The Requiem, The Forsaken, and The Awakening each adapted their respective namesakes to the new system of MET rules The license to produce Mind's Eye Theatre content was acquired by By Night Studios in 2013

Fiction

In the 1990s, White Wolf also published fiction This included novels and anthologies based on White Wolf's games, as well as general fantasy and horror fiction[7] White Wolf printed several Elric of Melniboné collections by Michael Moorcock[8] The company also put out general fiction collections by Harlan Ellison, as well as several paperback editions of the "Borderlands" anthologies edited by Thomas F Monteleone[9]

Imprints and labels

White Wolf has different imprints under which various books are published, most notably:

  • Arthaus - products for which White Wolf serves as publisher, not developer
  • Black Dog Game Factory - adult themed products defunct
  • Sword & Sorcery - products compatible with the d20 system by Wizards of the Coast

Black Dog Game Factory was also a fictional company in the World of Darkness, as detailed in the Subsidiaries: A Guide to Pentex game supplement

The Onyx Path

Main article: Onyx Path Publishing

At GenCon 2012 it was announced that CCP Games/White Wolf would not continue to produce table-top RPGs[citation needed] Onyx Path Publishing, a new company by White Wolf Creative Director Richard Thomas, purchased the Trinity games and Scion from CCP and became licensee for the production of World of Darkness titles classic and new, as well as Exalted Onyx Path does not, however, hold a license to the Mind's Eye Theatre titles

By Night Studios

At Midwinter Gaming Convention in 2013 it was announced that as a result of CCP Games discontinuation of publishing, By Night Studios had acquired the license to all Mind's Eye Theatre titles In May 2013, By Night Studios launched a successful Kickstarter campaign[10] to rebuild the Mind's Eye Theatre: Vampire The Masquerade product specifically for the Live-Action Role Play audience By Night Studios is currently in development of Mind's Eye Theatre: Werewolf The Apocalypse in the same rebuilding fashion as Vampire The Masquerade

See also

  • List of World of Darkness articles
  • Sword and Sorcery Studios

References

  1. ^ A Brief History of Game #10: Lion Rampant: 1987-1990, RPGnet Retrieved 14 June 2007
  2. ^ a b "Home - CCP Games" ccpgamescom 
  3. ^ a b "Paradox Interactive Acquires White Wolf Publishing from CCP Games" Retrieved 20 November 2015 
  4. ^ "White Wolf Release Schedule 2011-2012" White Wolf Publishing Retrieved 2011-08-09 
  5. ^ Ian G Williams "World of Darkness - the inside story on the death of a game" the Guardian 
  6. ^ http://theonyxpathcom/announcing-chronicles-of-darkness/
  7. ^ Neil Barron, Fantasy and Horror: A Critical and Historical Guide to Literature, Illustration, Film, TV, Radio, and the Internet, Scarecrow Press, 1999 ISBN 0810835967 p431
  8. ^ Diana Tixier Herald, Fluent in Fantasy: A Guide to Reading Interests Libraries Unlimited, 1999 ISBN 1563086557 p20
  9. ^ "Monteleone, Thomas Francis", by Don D'Ammassa in David Pringle, St James Guide to Horror, Ghost & Gothic Writers London : St James Press, 1998, ISBN 978-1-55862-206-7 pp 414-5
  10. ^ Night Studios "Mind's Eye Theatre: Vampire The Masquerade Kickstarter" Kickstarter 

External links

  • White Wolf - Official web site


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