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White Knight Chronicles

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White Knight Chronicles 白騎士物語 -古の鼓動-, Shirokishi Monogatari: Inishie no Kodō, "White Knight Story: Ancient Heartbeat" is a fantasy role-playing video game developed by Level-5 and SCE Japan Studio and published by Sony Computer Entertainment for the PlayStation 3 It is Level-5's first project for the system As of August 8, 2009 it has sold 350,000 copies in Japan A sequel titled White Knight Chronicles II was released in Japan in 20102 A related game for the PlayStation Portable, titled White Knight Chronicles: Origins was released in Japan, Europe and, Australia in 20113

On June 18, 2013, the Geonet server was shut down by Sony Computer Entertainment America in North America and Europe 4

Contents

  • 1 Gameplay
    • 11 World
    • 12 Battle system
    • 13 Georama
  • 2 Synopsis
    • 21 Plot
    • 22 Characters
    • 23 Incorruptus
  • 3 Soundtrack
  • 4 Reception
  • 5 Sequel
  • 6 References
  • 7 External links

Gameplayedit

White Knight Chronicles is a role-playing video game presented in a third-person perspective The player can freely choose which character to control Like in most other RPGs the characters gain experience points and level up, becoming stronger over the course of the game Level-5 conceived White Knight Chronicles to have 100 hours of gameplay, a length Akihiro Hino considers to be a full length RPG, going against the pressure to make White Knight Chronicles a launch title and cutting the story shortcitation needed

Worldedit

One can select locations on a world map that the player has already visited to go to instantly, along with a preview of that area Each area also has a quest list that shows quests the player has yet to complete The player can choose a quest to do before going to the desired area

Battle systemedit

The battle system used in White Knight Chronicles is a real-time system where the battle mode can be initiated when enemies are present Before a battle the player optionally goes into the "Battle Preparation" menu accessible at any time and chooses up to three sets of seven commands for each character in the party This set of twenty one commands is called a "Command Setup" and several of these setups can be saved for switching between classes Commands can also be linked in order to create combos These can then be used in battle The player controls one of the characters while the others are controlled by the AI Players can freely change the character they are controlling The main character can transform into the White Knight using action chips which are acquired by defeating enemies "Boss battles" also take place in a similar fashion except that they may include cut-scenes videos for in-battle events Some enemies are extremely large in size

Enemies can be attacked with various kinds of elemental attack magic, while the player can heal the party by resorting to divine magic Magic is an essential part of the White Knight Chronicles battle system, but it comes with one pitfall—Magic skills do not improve a character's physical strength This means magic users have to avoid enemy attacks Among the featured weapons are swords, two handed longswords, two handed axes, spears, bows and staffs

After defeating an enemy, players will obtain materials Materials are used for crafting and upgrading armor, weapons, accessories and item, as well build Georama parts

Georamaedit

The Georama system is an online mode that lets the player create their own town It can function as a lobby and allows the player to set up shops and harvest spots People can enter this virtual town and also take a look around The editing mode functions as a system that can be placed from a list of objects ranging from houses and other garden accessories to anything customizable for the town Towns can be placed in the middle of plains, deserts, or wilderness with six different field types Other items can also help to shape the hub including elevated platforms, embankments, trees, and other items The georama system was also in Level-5's Dark Cloud series

Non-player characters NPCs can be recruited to towns from locations around the world map This makes the player's Georama change depending on whoever is living in it NPCs have jobs and specific skill levels which will affect the kind of materials and items available to use in Georama Each Geonet has up to 20 rooms for players to join

A maximum of 12 people can visit a room at one time, and up to 4 can take on a quest together

Synopsisedit

Plotedit

The game begins in the kingdom of Balandor, where Princess Cisna is having a coming-of-age banquet Leonard, the main protagonist; his childhood friend, Yulie; and the Avatar a new employee at Rapacci Wines, where the three work, are tasked with delivering wine for the partycitation needed Once the delivery is completed, they decide to stay for the party, which is soon raided by an evil organization called the Magi5 In the ensuing commotion, King Valtos, Cisna's father, is killed by a man in dark armor, causing a shocked Cisna to regain her voice which was "lost" when her mother, Queen Floraine, was assassinated6 Leonard grabs the distraught Cisna's hand and leads her to safety in the castle's lower levels7citation needed There, they find a giant suit of armor, an "Incorruptus"; and a strange gauntlet called the "Ark"citation needed Using the Ark to merge with the armor, Leonard becomes the White Knight, which can the combat the Magicitation needed After eliminating a large monster from the castle, Cisna is kidnapped by the Magi Sarvain, the royal advisor, tasks Leonard to rescue the Princess with the White Knight;5 Yulie, the Avatar, and a "humble traveler" named Eldore join him5

The motive behind the kidnapping is Cisna's ability to unlock sealed Knights, of which she is unaware of at first The leader of Magi is a general called Dregias, the man who killed Valtos All that is known about him is that he is capable of transforming into the winged Black Knight, Ebonwings8

Charactersedit

Leonard レナード, Renādo Voiced by: Daisuke Namikawa Japanese; Daniel Taylor English The main protagonist, and pactmaker of the White Knight He was found as an infant in some ruins which had been uncovered 17 years earlier Yulie ユウリ, Yūri Voiced by: Satsuki Yukino Japanese; Dannah Feinglass English A girl who comes from the same village as Leonard and was Leonard's childhood friend Hints in the story indicates that she could be the pactmaker of the Moon Princess Eldore エルドア, Erudoa Voiced by: Masane Tsukayama Japanese; Charles Shaughnessy English Eldore is a skilled warrior and servant to the queen of the long-perished kingdom of Athwan During the Dogma War fought 10,000 years earlier, he served the queen and, after her death, travelled forwards through time, seeking out her reincarnation at the cost of his youth Kara カーラ, Kāra Voiced by: Rina Yamada Japanese; Catherine Cavadini English A dancer from the desert village of Albana Caesar シーザー, Shīzā Voiced by: Daisuke Hirakawa Japanese; Vince Corazza English The adopted son of the ruler of Greede, the walking city, Caesar is the pactmaker of the Dragon Knight In addition to this power, he gained "dragonsight", which allows him to see a person's true self Princess Cisna シズナ姫, Shizuna Hime Voiced by: Maaya Sakamoto Japanese; Kari Wahlgren English The princess that was kidnapped during her coming-of-age banquet Rendered mute upon witnessing her mother's murder ten years prior, she regained her voice upon witnessing that of her father She is the reincarnation of a queen from the Dogma War 10,000 years prior King Valtos ヴァルトス, Varutosu Voiced by: Michio Hazama Japanese; Bob Joles English The king of Balandor and father of Cisna, he was killed during his daughter's coming-of-age banquet Grazel グラーゼル, Gurāzeru Voiced by: Yūya Uchida Japanese; Crispin Freeman English The game's main antagonist, true leader of the Magi army, pactmaker of the Sun King and older brother of Kara He wants to control all the Knights to become the ruler of the world Avatar アバター, Abatā A character that the player can customize and accompany Leonard and his allies with throughout the game He or she is also the character used by the player for online multiplay Has little role in the main game

Incorruptusedit

Ten thousand years ago, in the time known as the Dogma Age, the Yshrenian and Athwani empires erupted into a vicious and brutal war These two were the largest and the most powerful kingdoms in the land, nearly equal in prestige and resources

Their battles raged across the world, turning verdants forests and peaceful hamlets into charred and burned fields The casualties quickly mounted on both sides, resulting in a situation where one side or the other had to gain an advantage, give in, or risk mutual destruction

Yshrenian scholars and scientists introduced the Knights referred to as Incorruptuses, giant machines created solely for the purpose of war These beings, when bonded with a human soul, could utilize immense power on the battlefield and able to lay waste to an entire army single-handedly The Athwani military soon began to fall under the overwhelming power of the Knights Their forces became cannon fodder, causing a severe drop in morale and efficiency

The scholars of Athwan, desperate to turn the tide of battle, developed sealing magic intended to completely remove the knights from the field of battle and leave both armies on an even plane They cast their spell, and though many valuable lives were lost in the process, the knights were sealed away

The Yshrenian army courageously rushed into battle against the Athwani army, but their spirit was broken They had lost their strongest advantage and, having become reliant on the power of the knights, had no real hope of victory The Athwani kingdom did not escape unscathed, however Years spent in a costly and violent war ended with the death of their best and brightest, leaving the country in a state of discontent Unrest grew throughout the land, eventually resulting in the death of the Queen

The Knights remain sealed away, long forgotten and unused

Wizel the White Knight 白騎士, Shirokishi A 7-meter tall warrior from a time when such creatures nearly destroyed all of mankind Wields a sword and shield Pactmaker: Leonard Dinivas the Black Knight, aka "Ebonwings" 黒騎士, Kurokishi A warrior similar to the White Knight in both powers and abilities Wields a sword and can fly Pactmaker: Kara Killed by Shapur at the end in White Knight Chronicles, Shapur Current Larvayne the Dragon Knight 竜騎士, Ryūkishi A warrior similar to the White and Black Knights in both powers and abilities Wields a spear and can fly Pactmaker: Caesar Adolmaea the Sun King 太陽王, Taiyōō A warrior similar to the White, Black and Dragon Knights in both power and ability Adolmea is much taller than the others and wields a twin sword Pactmaker: Grazel Luthia the Moon Maiden 月初, Tsukihatsu A warrior similar to the other knights in power Luthia is the only female incorruptus Luthia wields a bow and use divine and elemental magic Pactmaker: Yulie In White Knight Chronicles II

Soundtrackedit

White Knight Chronicles Original Soundtrack ~Ancient Heartbeat~
Soundtrack album by Takeshi Inoue, Yumiko Hashizume, Noriyasu Agematsu, Hideo Inai, Akihiro Hino, and Kazco Hamano
Released July 1, 2009 2009-07-01 Japan
Genre Video game soundtrack
Length 123:98 two CDs
Label Aniplex

The official White Knight Chronicles soundtrack was released on 2 dics on July 1, 2009 by Aniplex The music was composed by Takeshi Inoue, Yumiko Hashizume, and Noriyasu Agematsu Orchestration was done by Hideo Inai, lyrics by Akihiro Hino, and vocals by Kazco Hamano who sung the main theme song, Travelers and ending theme, Shards of Time

The North America release of the game removed the original Japanese voices for Travelers and Shards of Time, replacing them with English-dubbing

Receptionedit

Aggregator Score
GameRankings Metacritic Publication Score
Eurogamer Famitsu GameSpot IGN X-Play

Sequeledit

A sequel titled White Knight Chronicles II was released in 2010

Referencesedit

  1. ^ Cardona, Cristian December 4, 2009 "White Knight Chronicles International Edition Coming to PS3 February 2, 2010" blogusplaystationcom Retrieved 2009-12-04 
  2. ^ "TGS 2009: White Knight Chronicles 2 Revealed" Kotaku 
  3. ^ Ross Alexander May 26, 2011 "The White Knight Returns From 8 June" PlayStation Blog Europe Sony Computer Entertainment Retrieved May 26, 2011 
  4. ^ "Sony To Shut Down USA/EU White Knight Chronicles Servers" The Real Gamers Carl Blair Retrieved 17 July 2014 
  5. ^ a b c Level-5, SCE Japan Studio February 2, 2010 White Knight Chronicles PlayStation 3 Sony Computer Entertainment Level/area: Balandor Castle Cyrus: Sarvain, he's just a boy! / Leonard: Hey, don't ask me how I unlocked it I just did / Sarvain: Then the Knight has chosen you, lad, and there must be a reason But that is a question for another time, I'm afraid Right now, I have a far more important task to set before you: you must rescue the Princess at once, and use the Knight's power to rescue her from her captors / Leonard: Hm! / Cyrus: Are you mad! / Yulie: Just a darned minute! Leonard isn't part of the royal army! Why send him / Sarvain: The circumstances demand it The villains who attacked use are part of a group who worship the Ancients We call them the Magi, because it is ancient magic they use to summon forth their vicious beasts They are powerful, but not powerful enough to stand against your Knight! / Yulie: marching forward towards Sarvain So what Solve your own problems! / Sarvain: Pardon / Leonard: Yulie, it's okay I'll do it / Yulie: shocked What! But—! / Leonard: getting up She needs me If I can helpI want to / Sarvain: I am glad Your kingdom will be grateful A middle-aged man appears Eldore: Then it's settled, is it Everyone turns to him in surprise as he walks forward We'd best hurry The longer we tarry here, the further away they'll get / Sarvain: And you are / Eldore: The name's Eldore Just a humble traveler, but I can swing a sword and cast the odd spell or two I'd wager I can be of help Certainly you weren't going to send him alone 
  6. ^ Level-5, SCE Japan Studio February 2, 2010 White Knight Chronicles PlayStation 3 Sony Computer Entertainment Inc Level/area: Balandor Castle A man in dark armor blocks the staircase in front of the king and Cisna, the coming-of-age banquet interrupted by Magi King Valtos: How did you The armored figure slashes Valtos, who falls / Cisna: shocked Father No! She rushes to the king's body Father, please! Please don't die! / Valtos: Ah, Cisna At lastI hear your voice again How I have missedmissed the sound of it / Cisna: sobbing Father! / Valtos: Go You mustmybeautiful daughter Valtos's body goes slack / Cisna: No, I won't leave you! I don't want to be alone! PleaseFather No! The armored figure points his sword at Cisna, just as Leonard intervenes / Leonard: knocking the sword back Princess! This way! Leonard leads Cisna away, while the armored man turns around and walks off / Cisna: still distraught Father! She tries to pull away / Leonard: stopping her Come on! We have to go, or they'll kill you! / Cisna: B-But, my father-! 
  7. ^ Level-5, SCE Japan Studio February 2, 2010 White Knight Chronicles PlayStation 3 Sony Computer Entertainment Inc Level/area: Beneath Balandor 
  8. ^ Level-5, SCE Japan Studio February 2, 2010 White Knight Chronicles PlayStation 3 Sony Computer Entertainment Inc 
  9. ^ a b "White Knight Chronicles PS3" GameRankings Retrieved 2010-02-10 
  10. ^ a b "White Knight Chronicles PS3" Metacritic Retrieved 2010-02-10 
  11. ^ a b MacDonald, Keza 2009-02-18 "White Knight Chronicles Review" Eurogamer Retrieved 2010-02-10 
  12. ^ a b "Gamershellcom – News: White Knight Chronicles Released in Japan" 
  13. ^ a b Mc Shea, Tom 2010-02-02 "White Knight Chronicles International Edition Review for PlayStation 3" Gamespot Retrieved 2010-02-10 
  14. ^ a b Clements, Ryan 2010-02-02 "White Knight Chronicles Review" IGN Retrieved 2010-02-10 
  15. ^ a b Mastrapa, Gus 2010-02-04 "White Knight Chronicles for PS3" X-Play Retrieved 2010-02-10 

External linksedit

  • 2000s portal
  • Video games portal
  • Official website SCEI Japanese
  • Official website Level-5 Japanese

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White Knight Chronicles


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