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Valkyria Chronicles III

valkyria chronicles iii, valkyria chronicles iii english
Senjō no Valkyria 3: Unrecorded Chronicles Japanese: 戦場のヴァルキュリア3, lit Valkyria of the Battlefield 3, commonly referred to as Valkyria Chronicles III outside Japan, is a tactical role-playing video game developed by MediaVision for the PlayStation Portable Released in January 2011 in Japan, it is the third game in the Valkyria series Employing the same fusion of tactical and real-time gameplay as its predecessors, the story runs parallel to the first game and follows the "Nameless", a penal military unit serving the nation of Gallia during the Second Europan War who perform secret black operations and are pitted against the Imperial unit "Calamaty Raven"

The game began development in 2010, carrying over a large portion of the work done on Valkyria Chronicles II While it retained the standard features of the series, it also underwent multiple adjustments, such as making the game more forgiving for series newcomers Character designer Raita Honjou and composer Hitoshi Sakimoto both returned from previous entries, along with Valkyria Chronicles II director Takeshi Ozawa A large team of writers handled the script The game's opening theme was sung by May'n

It met with positive sales in Japan, and was praised by both Japanese and western critics After release, it received downloadable content, along with an expanded edition in November of that year It was also adapted into manga and an original video animation series Due to low sales of Valkyria Chronicles II, Valkyria Chronicles III was not localized, but a fan translation compatible with the game's expanded edition was released in 2014 MediaVision would return to the franchise with the development of Valkyria Revolution for the PlayStation 4


  • 1 Gameplay
  • 2 Plot
  • 3 Development
    • 31 Music
    • 32 Release
  • 4 Reception
  • 5 Legacy
    • 51 Adaptations
  • 6 References
  • 7 External links


Main article: Valkyria Chronicles § Gameplay The map interface top and third-person gameplay bottom of Valkyria Chronicles III

As with previous Valkyira Chronicles games, Valkyria Chronicles III is a tactical role-playing game where players take control of a military unit and take part in missions against enemy forces Stories are told through comic book-like panels with animated character portraits, with characters speaking partially through voiced speech bubbles and partially through unvoiced text123 The player progresses through a series of linear missions, gradually unlocked as maps that can be freely scanned through and replayed as they are unlocked The route to each story location on the map varies depending on an individual player's approach: when one option is selected, the other is sealed off to the player34 Outside missions, the player characters rest in a camp, where units can be customized and character growth occurs5 Alongside the main story missions are character-specific sub missions relating to different squad members After the game's completion, additional episodes are unlocked, some of them having a higher difficulty than those found in the rest of the game There are also love simulation elements related to the game's two main heroines, although they take a very minor role6

The game's battle system, the BliTZ system, is carried over directly from Valkyira Chronicles During missions, players select each unit using a top-down perspective of the battlefield map: once a character is selected, the player moves the character around the battlefield in third-person A character can only act once per-turn, but characters can be granted multiple turns at the expense of other characters' turns237 Each character has a field and distance of movement limited by their Action Gauge8 Up to nine characters can be assigned to a single mission4 During gameplay, characters will call out if something happens to them, such as their health points HP getting low or being knocked out by enemy attacks1 Each character has specific "Potentials", skills unique to each character They are divided into "Personal Potential", which are innate skills that remain unaltered unless otherwise dictated by the story and can either help or impede a character, and "Battle Potentials", which are grown throughout the game and always grant boons to a character To learn Battle Potentials, each character has a unique "Masters Table", a grid-based skill table that can be used to acquire and link different skills5 Characters also have Special Abilities that grant them temporary boosts on the battlefield: Kurt can activate "Direct Command" and move around the battlefield without depleting his Action Point gauge, the character Reila can shift into her "Valkyria Form" and become invincible, while Imca can target multiple enemy units with her heavy weapon28

Troops are divided into five classes: Scouts, Shocktroopers, Engineers, Lancers and Armored Soldier Troopers can switch classes by changing their assigned weapon5 Changing class does not greatly affect the stats gained while in a previous class3 With victory in battle, experience points are awarded to the squad, which are distributed into five different attributes shared by the entire squad, a feature differing from early games' method of distributing to different unit types5


See also: List of Valkyria characters

The game takes place during the Second Europan War Gallian Army Squad 422, also known as "The Nameless", are a penal military unit composed of criminals, foreign deserters, and military offenders whose real names are erased from the records and thereon officially referred to by numbers Ordered by the Gallian military to perform the most dangerous missions that the Regular Army and Militia will not do, they are nevertheless up to the task, exemplified by their motto, Altaha Abilia, meaning "Always Ready" The three main characters are No7 Kurt Irving, an army officer falsely accused of treason who wishes to redeem himself; Ace No1 Imca, a female Darcsen heavy weapons specialist who seeks revenge against the Valkyria who destroyed her home; and No13 Riela Marcellis, a seemingly jinxed young woman who is unknowingly a descendant of the Valkyria Together with their fellow squad members, these three are tasked to fight against a mysterious Imperial unit known as Calamity Raven, consisting of mostly Darcsen soldiers

As the Nameless officially do not exist, the upper echelons of the Gallian Army exploit the concept of plausible deniability in order to send them on missions that would otherwise make Gallia lose face in the war While at times this works to their advantage, such as a successful incursion into Imperial territory, other orders cause certain members of the 422nd great distress One such member, Gusurg, becomes so enraged that he abandons his post and defects into the ranks of Calamity Raven, attached to the ideal of Darcsen independence proposed by their leader, Dahau At the same time, elements within Gallian Army Command move to erase the Nameless in order to protect their own interests Hounded by both allies and enemies, and combined with the presence of a traitor within their ranks, the 422nd desperately move to keep themselves alive while at the same time fight to help the Gallian war effort This continues until the Nameless's commanding officer, Ramsey Crowe, who had been kept under house arrest, is escorted to the capital city of Randgriz in order to present evidence exonerating the weary soldiers and expose the real traitor, the Gallian General that had accused Kurt of Treason

Partly due to these events, and partly due to the major losses in manpower Gallia suffers towards the end of the war with the Empire, the Nameless are offered a formal position as a squad in the Gallian Army rather than serve as an anonymous shadow force This is short-lived, however, as following Maximilian's defeat, Dahau and Calamity Raven move to activate an ancient Valkyrian super weapon within the Empire, kept secret by their benefactor Without the support of Maximilian or the chance to prove themselves in the war with Gallia, it is Dahau's last trump card in creating a new Darcsen nation As an armed Gallian force invading the Empire just following the two nations' cease-fire would certainly wreck their newfound peace, Kurt decides to once again make his squad the Nameless, asking Crowe to list himself and all under his command as killed-in-action Now owing allegiance to none other than themselves, the 422nd confronts Dahau and destroys the Valkyrian weapon Each member then goes their separate ways in order to begin their lives anew


Concept work for Valkyria Chronicles III began after development finished on Valkyria Chronicles II in early 2010, with full development beginning shortly after this The director of Valkyria Chronicles II, Takeshi Ozawa, returned to that role for Valkyria Chronicles III7 Development work took approximately one year9 After the release of Valkyria Chronicles II, the staff took a look at both the popular response for the game and what they wanted to do next for the series7 Like its predecessor, Valkyria Chronicles III was developed for PlayStation Portable: this was due to the team wanting to refine the mechanics created for Valkyria Chronicles II, and they had not come up with the "revolutionary" idea that would warrant a new entry for the PlayStation 310 Speaking in an interview, it was stated that the development team considered Valkyria Chronicles III to be the series' first true sequel: while Valkyria Chronicles II had required a large amount of trial and error during development due to the platform move, the third game gave them a chance to improve upon the best parts of Valkyria Chronicles II due to being on the same platform6 In addition to Sega staff from the previous games, development work was also handled by MediaVision711 The original scenario was written Kazuki Yamanobe, while the script was written by Hiroyuki Fujii, Koichi Majima, Kishiko Miyagi, Seiki Nagakawa and Takayuki Shouji12 Its story was darker and more somber than that of its predecessor1

The majority of material created for previous games, such as the BLiTZ system and the design of maps, was carried over Alongside this, improvements were made to the game's graphics and some elements were expanded, such as map layouts, mission structure, and the number of playable units per mission713 A part of this upgrade involved creating unique polygon models for each character's body14 In order to achieve this, the cooperative elements incorporated into the second game were removed, as they took up a large portion of memory space needed for the improvements They also adjusted the difficulty settings and ease of play so they could appeal to new players while retaining the essential components of the series' gameplay The newer systems were decided upon early in development713 The character designs were done by Raita Honjou, who had worked on the previous Valkyria Chronicles games When creating the Nameless Squad, Honjou was faced with the same problem he had had during the first game: the military uniforms essentially destroyed character individuality, despite him needing to create unique characters the player could identify while maintaining a sense of reality within the Valkyria Chronicles world The main color of the Nameless was black15 As with the previous Valkyria games, Valkyria Chronicles III used the CANVAS graphics engine16 The anime opening was produced by Production IG17


The music was composed by Hitoshi Sakimoto, who had also worked on the previous Valkyria Chronicles games When he originally heard about the project, he thought it would be a light tone similar to other Valkyria Chronicles games, but found the themes much darker than expected An early theme he designed around his original vision of the project was rejected He redid the main theme about seven times through the music production due to this need to reassess the game The main theme was initially recorded using orchestra, then Sakimoto removed elements such as the guitar and bass, then adjusted the theme using a synthesizer before redoing segments such as the guitar piece on their own before incorporating them into the theme The rejected main theme was used as a hopeful tune that played during the game's ending The battle themes were designed around the concept of a "modern battle" divorced from a fantasy scenario by using modern musical instruments, constructed to create a sense of atonality While Sakimoto was most used to working with synthesized music, he felt that he needed to incorporate live instruments such as orchestra and guitar The guitar was played by Mitsuhiro Ohta, who also arranged several of the later tracks18 The game's opening theme song, "If You Wish for" もしも君が願うのなら, Moshimo Kimi ga Negauno Nara, was sung by Japanese singer May'n Its theme was the reason soldiers fought, in particular their wish to protect what was precious to them rather than a sense of responsibility or duty Its lyrics were written by Seiko Fujibayashi, who had worked on May'n on previous singles19


In September 2010, a teaser website was revealed by Sega, hinting at a new Valkyria Chronicles game20 In its September issue, Famitsu listed that Senjō no Valkyria 3 would be arriving on the PlayStation Portable21 Its first public appearance was at the 2010 Tokyo Game Show TGS, where a demo was made available for journalists and attendees During the publicity, story details were kept scant so as not to spoil too much for potential players, along with some of its content still being in flux at the time of its reveal2 To promote the game and detail the story leading into the game's events, an episodic Flash visual novel written by Fujii began release in January 20112223 The game was released January 27, 201124 During an interview, the development team said that the game had the capacity for downloadable content DLC, but that no plans were finalized6 Multiple DLC maps, featuring additional missions and recruitable characters, were released between February and April 2011252627 An expanded edition of the game, Valkyria Chronicles III Extra Edition, released on November 23, 2011 Packaged and sold at a lower price than the original, Extra Edition game with seven additional episodes: three new, three chosen by staff from the game's DLC, and one made available as a pre-order bonus People who also owned the original game could transfer their save data between versions2829

Unlike its two predecessors, Valkyria Chronicles III was not released in the west According to Sega, this was due to poor sales of Valkyria Chronicles II and the general unpopularity of the PSP in the west30 An unofficial fan translation patch began development in February 2012: players with a copy of Valkyria Chronicles III could download and apply the patch, which translated the game's text into English Compatible with the Extra Edition, the patch was released in January 201431


Publication Score
Famitsu OPM UK PlayStation Lifestyle Valkyria of the Battlefield 3: The Wound Taken for Someone's Sake
戦場のヴァルキュリア3 誰がための銃瘡
Senjō no Valkyria 3: Taga Tame no Jūsō
Genre Action, drama, military
Original video animation
Directed by Nobuhiro Kondō42
Produced by Shinji Motoyama42
Written by Hiroshi Ōnogi42
Music by Hitoshi Sakimoto42
Studio A-1 Pictures42
Released June 29, 2011 – August 31, 2011
Episodes 2
Anime and Manga portal

Valkyria Chronicles 3 was adapted into a two-episode original video animation series in the same year of its release Titled Senjō no Valkyria 3: Taga Tame no Jūsō 戦場のヴァルキュリア3 誰がための銃瘡, lit Valkyria of the Battlefield 3: The Wound Taken for Someone's Sake, it was originally released through PlayStation Network and Qriocity between April and May 2011 The initially-planned release and availability period needed to be extended due to a stoppage to PSN during the early summer of that year It later released for DVD on June 29 and August 31, 2011, with separate "Black" and "Blue" editions being available for purchase4344 The anime is set during the latter half of Valkyria Chronicles III, detailing a mission by the Nameless against their Imperial rivals Calamity Raven45 The anime was first announced in November 201046 It was developed by A-1 Pictures, produced by Shinji Motoyama, directed by Nobuhiro Kondō, and written by Hiroshi Ōnogi Sakimoto's music for the game was used in the anime42

The anime's title was inspired by the principle purpose of the Nameless: to suffer in battle for the goals of others A subtitle attached to the project during development was "The Road to Kubinka", which referenced the Kubinka Tank Museum in Moscow The game's main theme was how the characters regained their sense of self when stripped of their names and identities, along with general themes focused on war and its consequences While making the anime, the production team were told by Sega to make it as realistic as possible, with the consequence that the team did extensive research into aspects such as what happened when vehicles like tanks were overturned or damaged Due to it being along the same timeline as the original game and its television anime adaptation, the cast of Valkyria Chronicles could make appearances, which pleased the team454748 The opening theme, "Akari Light -Tomoshibi-" 灯-TOMOSHIBI-, was sung by Japanese singer Faylan The ending theme, "Someday the Flowers of Light Will Bloom" いつか咲く光の花, Itsuka Saku Hikari no Hana, was sung by Minami Kuribayashi Both songs' lyrics were written by their respective artists49

Two manga adaptations were produced, following each of the game's main female protagonists Imca and Riela They were Senjō no Valkyria 3: Namo naki Chikai no Hana 戦場のヴァルキュリア3 名もなき誓いの花, lit Valkyria of the Battlefield 3: The Flower of the Nameless Oath, illustrated by Naoyuki Fujisawa and eventually released in two volumes after being serialized in Dengeki Maoh between 2011 and 2012; and Senjō no Valkyria 3: -Akaki Unmei no Ikusa Otome- 戦場のヴァルキュリア3 -赤き運命の戦乙女-, lit Valkyria of the Battlefield 3 -The Valkyrie of the Crimson Fate, illustrated by Mizuki Tsuge and eventually released in a single volume by Kadokawa Shoten in 20125051


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External linksedit

  • Official website Japanese
  • OVA website Japanese
  • Valkyria Chronicles 3 Translation Project - Website for the English translation patch

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