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The Need for Speed

the need for speed, the need for speed game
Road & Track Presents: The Need for Speed, later released in Japan as Over Drivin', is a 1994 racing video game first released on the 3DO and then ported to MS-DOS, PlayStation and Sega Saturn It is the first installment released in the Need for Speed series The premise of the game involves racing in sport cars, including several exotic models and Japanese imports

The game was noted for its realism and audio and video commentaries Electronic Arts teamed up with automotive magazine Road & Track to match vehicle behavior, including the mimicking of the sounds made by the vehicles' gear control levers The game also contained precise vehicle data with spoken commentary, several "magazine style" images of each car interior and exterior and even short video clips highlighting the vehicles set to music


  • 1 Gameplay
  • 2 Tracks
  • 3 Reception
  • 4 The Need for Speed: Special Edition
  • 5 Notes
  • 6 References
  • 7 External links


The game featured both closed circuits and three point-to-point tracks, each divided into three stages For the latter, traffic vehicles appear in races Police pursuits are also a key gameplay mechanic, in which the player could be ticketed or arrested after a police car succeeded in catching up with the player Players are arrested if he/she received a third police ticket, while the Sega Saturn version only required two tickets for the player to be arrested Completing the tournaments or entering a cheat unlocks the "rally" mode, where car dynamics are changed to make for a faster 'arcade' experience, as well as the "Warrior PTO E/2", a fictional jet-powered sports car

Except for the aforementioned Warrior, each car in the game came with detailed specifications, history, audio commentaries and real-life videos, which would also be featured in subsequent games in the series, though this was omitted in later games A replay feature allowed the player to view a saved race Multiple camera views, playback speed and video navigation were offered

Multiplayer consisted of a two-player head-to-head racing mode, which required computers connected via modemnotes 1


There are a total of six courses in the game: City, Coastal, Alpine, Rusty Springs, Autumn Valley and Vertigo Each is a distinctive environment City, Coastal and Alpine have three sections each, while the others are circuit races

There is an extra track in the game, named Lost Vegas, which can be unlocked by winning all of the tracks above in tournament mode A flag in the bottom right corner of the track's image indicates a victory in the menu to help the player keep track of the progress


Aggregator Score
GameRankings Publication Score
EGM GameSpot Maximum PC Power ^ a b "Box Score: Need for Speed" Electronic Gaming Monthly Ziff Davis 82: 118 May 1996 
  • ^ a b "Road & Track Presents: The Need for Speed Saturn reviews at" GameRankings Retrieved 2013-03-12 
  • ^ a b "The Need for Speed PC reviews at" GameRankings Retrieved 2013-03-12 
  • ^ a b "Road & Track Presents: The Need for Speed PlayStation reviews at" GameRankings Retrieved 2013-03-12 
  • ^ a b Varner, Jim The Need for Speed review GameSpot May 26, 1996
  • ^ a b "Maximum Reviews: Need for Speed" Maximum: The Video Game Magazine Emap International Limited 5: 156 April 1996 
  • ^ a b Butt, Damian October 1995, "The Need for Speed", PC Power 22, pp 38–41 
  • ^ "ProReview: Road & Track Presents the Need for Speed" GamePro IDG 68: 94 March 1995 
  • ^ "ProReview: The Need for Speed" GamePro IDG 92: 58 May 1996 
  • ^ Need for Speed review, Official UK PlayStation Magazine, April 1996, issue 5, page 66
  • ^ Gallup UK PlayStation sales chart, August 1996, published in Official UK PlayStation Magazine issue 9
  • External linksedit

    • The Need for Speed at MobyGames
    • The Need For Speed: Special Edition at MobyGames

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