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Swarm intelligence

swarm intelligence, swarm intelligence algorithm
Swarm intelligence SI is the collective behavior of decentralized, self-organized systems, natural or artificial The concept is employed in work on artificial intelligence The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems

SI systems consist typically of a population of simple agents or boids interacting locally with one another and with their environment The inspiration often comes from nature, especially biological systems The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unknown to the individual agents Examples in natural systems of SI include ant colonies, bird flocking, animal herding, bacterial growth, fish schooling and microbial intelligence

The application of swarm principles to robots is called swarm robotics, while 'swarm intelligence' refers to the more general set of algorithms 'Swarm prediction' has been used in the context of forecasting problems


  • 1 Models of swarm behavior
    • 11 Boids Reynolds 1987
    • 12 Self-propelled particles Vicsek et al 1995
  • 2 Metaheuristics
    • 21 Stochastic diffusion search Bishop 1989
    • 22 Ant colony optimization Dorigo 1992
    • 23 Particle swarm optimization Kennedy, Eberhart & Shi 1995
  • 3 Applications
    • 31 Ant-based routing
    • 32 Crowd simulation
    • 33 Human swarming
    • 34 Swarm grammars
    • 35 Swarmic art
  • 4 Notable researchers
  • 5 See also
  • 6 References
  • 7 Further reading
  • 8 External links

Models of swarm behavior

See also: Swarm behaviour

Boids Reynolds 1987

Main article: Boids

Boids is an artificial life program, developed by Craig Reynolds in 1986, which simulates the flocking behaviour of birds His paper on this topic was published in 1987 in the proceedings of the ACM SIGGRAPH conference The name "boid" corresponds to a shortened version of "bird-oid object", which refers to a bird-like object

As with most artificial life simulations, Boids is an example of emergent behavior; that is, the complexity of Boids arises from the interaction of individual agents the boids, in this case adhering to a set of simple rules The rules applied in the simplest Boids world are as follows:

  • separation: steer to avoid crowding local flockmates
  • alignment: steer towards the average heading of local flockmates
  • cohesion: steer to move toward the average position center of mass of local flockmates

More complex rules can be added, such as obstacle avoidance and goal seeking

Self-propelled particles Vicsek et al 1995

Main article: Self-propelled particles

Self-propelled particles SPP, also referred to as the Vicsek model, was introduced in 1995 by Vicsek et al as a special case of the boids model introduced in 1986 by Reynolds A swarm is modelled in SPP by a collection of particles that move with a constant speed but respond to a random perturbation by adopting at each time increment the average direction of motion of the other particles in their local neighbourhood SPP models predict that swarming animals share certain properties at the group level, regardless of the type of animals in the swarm Swarming systems give rise to emergent behaviours which occur at many different scales, some of which are turning out to be both universal and robust It has become a challenge in theoretical physics to find minimal statistical models that capture these behaviours


See also: List of metaphor-based metaheuristics

Evolutionary algorithms EA, particle swarm optimization PSO, ant colony optimization ACO and their variants dominate the field of nature-inspired metaheuristics This list includes algorithms published up to circa the year 2000 A large number of more recent metaphor-inspired metaheuristics have started to attract criticism in the research community for hiding their lack of novelty behind an elaborate metaphor For algorithms published since that time, see List of metaphor-based metaheuristics

Stochastic diffusion search Bishop 1989

Main article: Stochastic diffusion search

Stochastic diffusion search SDS is an agent-based probabilistic global search and optimization technique best suited to problems where the objective function can be decomposed into multiple independent partial-functions Each agent maintains a hypothesis which is iteratively tested by evaluating a randomly selected partial objective function parameterised by the agent's current hypothesis In the standard version of SDS such partial function evaluations are binary, resulting in each agent becoming active or inactive Information on hypotheses is diffused across the population via inter-agent communication Unlike the stigmergic communication used in ACO, in SDS agents communicate hypotheses via a one-to-one communication strategy analogous to the tandem running procedure observed in Leptothorax acervorum A positive feedback mechanism ensures that, over time, a population of agents stabilise around the global-best solution SDS is both an efficient and robust global search and optimisation algorithm, which has been extensively mathematically described Recent work has involved merging the global search properties of SDS with other swarm intelligence algorithms

Ant colony optimization Dorigo 1992

Main article: Ant colony optimization

Ant colony optimization ACO, introduced by Dorigo in his doctoral dissertation, is a class of optimization algorithms modeled on the actions of an ant colony ACO is a probabilistic technique useful in problems that deal with finding better paths through graphs Artificial 'ants'—simulation agents—locate optimal solutions by moving through a parameter space representing all possible solutions Natural ants lay down pheromones directing each other to resources while exploring their environment The simulated 'ants' similarly record their positions and the quality of their solutions, so that in later simulation iterations more ants locate better solutions

Particle swarm optimization Kennedy, Eberhart & Shi 1995

Main article: Particle swarm optimization

Particle swarm optimization PSO is a global optimization algorithm for dealing with problems in which a best solution can be represented as a point or surface in an n-dimensional space Hypotheses are plotted in this space and seeded with an initial velocity, as well as a communication channel between the particles Particles then move through the solution space, and are evaluated according to some fitness criterion after each timestep Over time, particles are accelerated towards those particles within their communication grouping which have better fitness values The main advantage of such an approach over other global minimization strategies such as simulated annealing is that the large number of members that make up the particle swarm make the technique impressively resilient to the problem of local minima


Swarm Intelligence-based techniques can be used in a number of applications The US military is investigating swarm techniques for controlling unmanned vehicles The European Space Agency is thinking about an orbital swarm for self-assembly and interferometry NASA is investigating the use of swarm technology for planetary mapping A 1992 paper by M Anthony Lewis and George A Bekey discusses the possibility of using swarm intelligence to control nanobots within the body for the purpose of killing cancer tumors Conversely al-Rifaie and Aber have used Stochastic Diffusion Search to help locate tumours Swarm intelligence has also been applied for data mining

Ant-based routing

The use of Swarm Intelligence in telecommunication networks has also been researched, in the form of ant-based routing This was pioneered separately by Dorigo et al and Hewlett Packard in the mid-1990s, with a number of variations since Basically this uses a probabilistic routing table rewarding/reinforcing the route successfully traversed by each "ant" a small control packet which flood the network Reinforcement of the route in the forwards, reverse direction and both simultaneously have been researched: backwards reinforcement requires a symmetric network and couples the two directions together; forwards reinforcement rewards a route before the outcome is known but then you pay for the cinema before you know how good the film is As the system behaves stochastically and is therefore lacking repeatability, there are large hurdles to commercial deployment Mobile media and new technologies have the potential to change the threshold for collective action due to swarm intelligence Rheingold: 2002, P175

The location of transmission infrastructure for wireless communication networks is an important engineering problem involving competing objectives A minimal selection of locations or sites are required subject to providing adequate area coverage for users A very different-ant inspired swarm intelligence algorithm, stochastic diffusion search SDS, has been successfully used to provide a general model for this problem, related to circle packing and set covering It has been shown that the SDS can be applied to identify suitable solutions even for large problem instances

Airlines have also used ant-based routing in assigning aircraft arrivals to airport gates At Southwest Airlines a software program uses swarm theory, or swarm intelligence—the idea that a colony of ants works better than one alone Each pilot acts like an ant searching for the best airport gate "The pilot learns from his experience what's the best for him, and it turns out that that's the best solution for the airline," Douglas A Lawson explains As a result, the "colony" of pilots always go to gates they can arrive at and depart from quickly The program can even alert a pilot of plane back-ups before they happen "We can anticipate that it's going to happen, so we'll have a gate available," Lawson says

Crowd simulation

Artists are using swarm technology as a means of creating complex interactive systems or simulating crowds

Stanley and Stella in: Breaking the Ice was the first movie to make use of swarm technology for rendering, realistically depicting the movements of groups of fish and birds using the Boids system Tim Burton's Batman Returns also made use of swarm technology for showing the movements of a group of bats The Lord of the Rings film trilogy made use of similar technology, known as Massive, during battle scenes Swarm technology is particularly attractive because it is cheap, robust, and simple

Airlines have used swarm theory to simulate passengers boarding a plane Southwest Airlines researcher Douglas A Lawson used an ant-based computer simulation employing only six interaction rules to evaluate boarding times using various boarding methodsMiller, 2010, xii-xviii

Human swarming

Enabled by mediating software such as the UNU collective intelligence platform, networks of distributed users can be organized into "human swarms" also referred to as "social swarms" through the implementation of real-time closed-loop control systems As published by Rosenberg 2015, such real-time control systems enable groups of human participants to behave as a unified collective intelligence When logged into the UNU platform, for example, groups of distributed users can collectively answer questions, generate ideas, and make predictions as a singular emergent entity Early testing shows that human swarms can out-predict individuals across a variety of real-world projections

Swarm grammars

Swarm grammars are swarms of stochastic grammars that can be evolved to describe complex properties such as found in art and architecture These grammars interact as agents behaving according to rules of swarm intelligence Such behavior can also suggest deep learning algorithms, in particular when mapping of such swarms to neural circuits is considered

Swarmic art

In a series of works al-Rifaie et al have successfully used two swarm intelligence algorithms – one mimicking the behaviour of one species of ants Leptothorax acervorum foraging stochastic diffusion search, SDS and the other algorithm mimicking the behaviour of birds flocking particle swarm optimization, PSO – to describe a novel integration strategy exploiting the local search properties of the PSO with global SDS behaviour The resulting hybrid algorithm is used to sketch novel drawings of an input image, exploiting an artistic tension between the local behaviour of the ‘birds flocking’ - as they seek to follow the input sketch - and the global behaviour of the "ants foraging" - as they seek to encourage the flock to explore novel regions of the canvas The "creativity" of this hybrid swarm system has been analysed under the philosophical light of the "rhizome" in the context of Deleuze’s "Orchid and Wasp" metaphor

In a more recent work of al-Rifaie et al, "Swarmic Sketches and Attention Mechanism", introduces a novel approach deploying the mechanism of 'attention' by adapting SDS to selectively attend to detailed areas of a digital canvas Once the attention of the swarm is drawn to a certain line within the canvas, the capability of PSO is used to produce a 'swarmic sketch' of the attended line The swarms move throughout the digital canvas in an attempt to satisfy their dynamic roles – attention to areas with more details – associated to them via their fitness function Having associated the rendering process with the concepts of attention, the performance of the participating swarms creates a unique, non-identical sketch each time the ‘artist’ swarms embark on interpreting the input line drawings In other works while PSO is responsible for the sketching process, SDS controls the attention of the swarm

In a similar work, "Swarmic Paintings and Colour Attention", non-photorealistic images are produced using SDS algorithm which, in the context of this work, is responsible for colour attention

The "computational creativity" of the above-mentioned systems are discussed in through the two prerequisites of creativity ie freedom and constraints within the swarm intelligence's two infamous phases of exploration and exploitation

Michael Theodore and Nikolaus Correll use swarm intelligent art installation to explore what it takes to have engineered systems to appear lifelike Notable work include Swarm Wall 2012 and endo-exo 2014

Notable researchers

  • Nikolaus Correll
  • Marco Dorigo
  • Russell C Eberhart
  • Luca Maria Gambardella
  • James Kennedy
  • Alcherio Martinoli

See also

  • Artificial intelligence portal
  • Artificial immune systems
  • Collective intelligence
  • Collaborative intelligence
  • Group intelligence
  • Group mind science fiction
  • Cellular automaton
  • Complex systems
  • Differential evolution
  • Evolutionary algorithm
  • Evolutionary computation
  • Global brain
  • Harmony search
  • Metaheuristic
  • Microbial intelligence
  • Multi-agent system
  • Myrmecology
  • Promise theory
  • Quorum sensing
  • Reinforcement learning
  • Rule 110
  • Self-organization
  • Self-organized criticality
  • Stochastic optimization
  • Swarm Development Group
  • Swarming
  • SwisTrack
  • Symmetry breaking of escaping ants
  • The Wisdom of Crowds
  • Wisdom of the crowd
  • Swarm_Robotic_Platforms


  1. ^ Beni, G, Wang, J Swarm Intelligence in Cellular Robotic Systems, Proceed NATO Advanced Workshop on Robots and Biological Systems, Tuscany, Italy, June 26–30 1989
  2. ^ Reynolds, Craig 1987 "Flocks, herds and schools: A distributed behavioral model" SIGGRAPH '87: Proceedings of the 14th annual conference on Computer graphics and interactive techniques Association for Computing Machinery: 25–34 doi:101145/3740137406 ISBN 0-89791-227-6 
  3. ^ Banks, Alec; Vincent, Jonathan; Anyakoha, Chukwudi July 2007 "A review of particle swarm optimization Part I: background and development" Natural Computing doi:101007/s11047-007-9049-5 
  4. ^ Vicsek, T; Czirok, A; Ben-Jacob, E;; Cohen, I; Shochet, O 1995 "Novel type of phase transition in a system of self-driven particles" Physical Review Letters 75: 1226–1229 arXiv:cond-mat/0611743 Bibcode:1995PhRvL751226V doi:101103/PhysRevLett751226 PMID 10060237 
  5. ^ Reynolds, C W 1987 "Flocks, herds and schools: A distributed behavioral model" Computer Graphics 21 4: 25–34 CiteSeerX 10111037187 doi:101145/3740137406 
  6. ^ Czirók, A; Vicsek, T 2006 "Collective behavior of interacting self-propelled particles" Physica A 281: 17–29 arXiv:cond-mat/0611742 Bibcode:2000PhyA28117C doi:101016/S0378-43710000013-3 
  7. ^ Buhl, J; Sumpter, DJT; Couzin, D; Hale, JJ; Despland, E; Miller, ER; Simpson, SJ; et al 2006 "From disorder to order in marching locusts" PDF Science 312 5778: 1402–1406 Bibcode:2006Sci3121402B doi:101126/science1125142 PMID 16741126 
  8. ^ Toner, J; Tu, Y; Ramaswamy, S 2005 "Hydrodynamics and phases of flocks" PDF Annals of Physics 318: 170–244 Bibcode:2005AnPhy318170T doi:101016/jaop200504011 
  9. ^ Bertin, E; Droz, M; Grégoire, G 2009 "Hydrodynamic equations for self-propelled particles: microscopic derivation and stability analysis" J Phys A 42 44: 445001 arXiv:09074688 Bibcode:2009JPhA42R5001B doi:101088/1751-8113/42/44/445001 
  10. ^ Li, YX; Lukeman, R; Edelstein-Keshet, L; et al 2007 "Minimal mechanisms for school formation in self-propelled particles" PDF Physica D: Nonlinear Phenomena 237 5: 699–720 Bibcode:2008PhyD237699L doi:101016/jphysd200710009 
  11. ^ Lones, Michael A 2014 "Metaheuristics in Nature-Inspired Algorithms" PDF GECCO '14 doi:101145/25983942609841 
  12. ^ Bishop, JM, Stochastic Searching Networks, Proc 1st IEE Int Conf on Artificial Neural Networks, pp 329-331, London, UK, 1989
  13. ^ Nasuto, SJ & Bishop, JM, 2008, Stabilizing swarm intelligence search via positive feedback resource allocation, In: Krasnogor, N, Nicosia, G, Pavone, M, & Pelta, D eds, Nature Inspired Cooperative Strategies for Optimization, Studies in Computational Intelligence, vol 129, Springer, Berlin, Heidelberg, New York, pp 115-123
  14. ^ Moglich, M; Maschwitz, U; Holldobler, B, Tandem Calling: A New Kind of Signal in Ant Communication, Science, Volume 186, Issue 4168, pp 1046-1047
  15. ^ Nasuto, SJ, Bishop, JM & Lauria, S, Time complexity analysis of the Stochastic Diffusion Search, Proc Neural Computation '98, pp 260-266, Vienna, Austria, 1998
  16. ^ Nasuto, SJ, & Bishop, JM, 1999, Convergence of the Stochastic Diffusion Search, Parallel Algorithms, 14:2, pp: 89-107
  17. ^ Myatt, DM, Bishop, JM, Nasuto, SJ, 2004, Minimum stable convergence criteria for Stochastic Diffusion Search, Electronics Letters, 22:40, pp 112-113
  18. ^ al-Rifaie, MM, Bishop, JM & Blackwell, T, An investigation into the merger of stochastic diffusion search and particle swarm optimisation, Proc 13th Conf Genetic and Evolutionary Computation, GECCO, pp37-44, 2012
  19. ^ al-Rifaie, Mohammad Majid, John Mark Bishop, and Tim Blackwell "Information sharing impact of stochastic diffusion search on differential evolution algorithm" Memetic Computing 44 2012: 327-338
  20. ^ Ant Colony Optimization by Marco Dorigo and Thomas Stützle, MIT Press, 2004 ISBN 0-262-04219-3
  21. ^ Parsopoulos, K E; Vrahatis, M N 2002 "Recent Approaches to Global Optimization Problems Through Particle Swarm Optimization" Natural Computing 1 2-3: 235–306 doi:101023/A:1016568309421 
  22. ^ Particle Swarm Optimization by Maurice Clerc, ISTE, ISBN 1-905209-04-5, 2006
  23. ^ Lewis, M Anthony; Bekey, George A "The Behavioral Self-Organization of Nanorobots Using Local Rules" Proceedings of the 1992 IEEE/RSJ International Conference on Intelligent Robots and Systems 
  24. ^ al-Rifaie, MM; Aber, A "Identifying metastasis in bone scans with Stochastic Diffusion Search" Proc IEEE Information Technology in Medicine and Education, ITME 2012: 519–523 
  25. ^ al-Rifaie, Mohammad Majid, Ahmed Aber, and Ahmed Majid Oudah "Utilising Stochastic Diffusion Search to identify metastasis in bone scans and microcalcifications on mammographs" In Bioinformatics and Biomedicine Workshops BIBMW, 2012 IEEE International Conference on, pp 280-287 IEEE, 2012
  26. ^ Martens, D; Baesens, B; Fawcett, T 2011 "Editorial Survey: Swarm Intelligence for Data Mining" Machine Learning 82 1: 1–42 doi:101007/s10994-010-5216-5 
  27. ^ Whitaker, RM, Hurley, S An agent based approach to site selection for wireless networks Proc ACM Symposium on Applied Computing, pp 574–577, 2002
  28. ^ "Planes, Trains and Ant Hills: Computer scientists simulate activity of ants to reduce airline delays" Science Daily April 1, 2008 Retrieved December 1, 2010 
  29. ^ Miller, Peter 2010 The Smart Swarm: How understanding flocks, schools, and colonies can make us better at communicating, decision making, and getting things done New York: Avery ISBN 978-1-58333-390-7 
  30. ^ http://siteslsaumichedu/collectiveintelligence/wp-content/uploads/sites/176/2015/05/Rosenberg-CI-2015-Abstractpdf
  31. ^ "Human Swarms, a real-time method for collective intelligence" 
  32. ^ "Swarms of Humans Power AI Platform" DNews 
  33. ^ Rosenberg, LB, "Human swarming, a real-time method for parallel distributed intelligence," in Swarm/Human Blended Intelligence Workshop SHBI, 2015, pp1-7, 28-29 Sept 2015 doi: 101109/SHBI20157321685
  34. ^ vonMammen, Sebastian; Jacob, Christian 2009 "The evolution of swarm grammars -- growing trees, crafting art and bottom-up design" Computational Intelligence 4: 10–19 doi:101109/MCI2009933096 
  35. ^ du Castel, Bertrand 15 July 2015 "Pattern Activation/Recognition Theory of Mind" Frontiers in Computational Neuroscience 9 90 doi:103389/fncom201500090 
  36. ^ a b al-Rifaie, MM; Bishop, JM; Caines, S 2012 "Creativity and Autonomy in Swarm Intelligence Systems" Cognitive Computing 4 3: 320–331 doi:101007/s12559-012-9130-y 
  37. ^ Deleuze G, Guattari F, Massumi B A thousand plateaus Minneapolis: University of Minnesota Press; 2004
  38. ^ al-Rifaie, Mohammad Majid, and John Mark Bishop "Swarmic sketches and attention mechanism" Evolutionary and Biologically Inspired Music, Sound, Art and Design Springer Berlin Heidelberg, 2013 85-96
  39. ^ al-Rifaie, Mohammad Majid, and John Mark Bishop "Swarmic paintings and colour attention" Evolutionary and Biologically Inspired Music, Sound, Art and Design Springer Berlin Heidelberg, 2013 97-108
  40. ^ al-Rifaie, Mohammad Majid, Mark JM Bishop, and Ahmed Aber "Creative or Not Birds and Ants Draw with Muscle" Proceedings of AISB'11 Computing and Philosophy 2011: 23-30
  41. ^ al-Rifaie MM, Bishop M 2013 Swarm intelligence and weak artificial creativity In: The Association for the Advancement of Artificial Intelligence AAAI 2013: Spring Symposium, Stanford University, Palo Alto, California, USA, pp 14–19
  42. ^ N Correll, N Farrow, K Sugawara, M Theodore 2013: The Swarm Wall: Toward Life’s Uncanny Valley In: K Goldberg, H Knight, P Salvini Ed: IEEE International Conference on Robotics and Automation, Workshop on Art and Robotics: Freud's Unheimlich and the Uncanny Valley

Further reading

  • Bonabeau, Eric; Dorigo, Marco; Theraulaz, Guy 1999 Swarm Intelligence: From Natural to Artificial Systems ISBN 0-19-513159-2 
  • Kennedy, James; Eberhart, Russell C Swarm Intelligence ISBN 1-55860-595-9 
  • Engelbrecht, Andries Fundamentals of Computational Swarm Intelligence Wiley & Sons ISBN 0-470-09191-6 

External links

  • Marco Dorigo and Mauro Birattari 2007 "Swarm intelligence" in Scholarpedia
  • Antoinette Brown Swarm Intelligence

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