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Phantasy Star 0

phantasy star 0, phantasy star 0 ds
Phantasy Star 0 ファンタジースターZERO, Fantashī Sutā Jiarō, also known in Australia and Europe as Phantasy Star: ZERO and sometimes in North America as Phantasy Star Ø, is a Nintendo DS game in the Phantasy Star series, developed by Sonic Team and published by Sega The game was released in Japan on December 25, 2008 and in North America on November 10, 2009, and has been released in Europe on February 12, 2010 Though the official US release date was the 10th, the game was not available in stores until November 11, 20092 The official website incorrectly lists the release date as November 12, 2009, because SEGA could not guarantee the game would be available nationwide the day before The game expands on the gameplay mechanics of Phantasy Star Online, partly by borrowing some elements from fellow online Phantasy Star title Phantasy Star Universe, such as a fully realized story mode for offline play

Contents

  • 1 Character generation and archetypes
    • 11 Hunters
    • 12 Rangers
    • 13 Forces
    • 14 NPCs
  • 2 Gameplay
    • 21 Online and offline modes
    • 22 Communication
    • 23 Gear and character optimization
  • 3 Development
  • 4 DSiWare version
  • 5 Reception
  • 6 References
  • 7 External links

Character generation and archetypesedit

Phantasy Star Zero continues the character creation mechanics from Phantasy Star Online The player first chooses a race, each with their own strengths: versatile Humans; powerful, hulking androids called CASTs; or nimble but fragile genetically engineered Newmans The choice affects the character's perspective on the story and what order in which the first three zones are tackled, but ultimately all three end identically The player then chooses the character's gender and archetype Males tend to favor physical strength and durability; females tend to favor accuracy, evasion and techniques, Phantasy Star's equivalent to magic

Huntersedit

Hunters use short ranged weapons like swords daggers and spears Human and Newman hunters may also wield empowering techniques

Rangersedit

Rangers are primarily ranged attackers They are most effective fighting at long range with various guns and heavy artillery, but can also make use of gunblades Human rangers can also use de-powering techniques on targets Newmans cannot become rangers

Forcesedit

Forces excel at using techniques Techniques are used to buff and heal teammates and debuff and damage enemies Though all Humans and Newmans can use some techniques, only forces can use the light-based Grants and dark-based Megid and only forces can learn the higher-tier ranks of all techniques Forces favor technique weapons such as staffs and wands This archetype is unavailable to CASTs

NPCsedit

There are also four non playable characters who can accompany the player during story mode:

Sarisa: a cheerful and sunny newman youth who came down from the moon She is an avid book reader with a love of adventure stories, and is a skill-type character due to her weak defenses and strong healing techniques

Ogi: One of the best hunters in Dairon City's Hunter's Guild, who is deeply interested in the past due to his amnesia, shared by many CASTs He is a balanced character, but is unable to use techniques

Kai: A top hunter in Dairon City's Hunter's Guild He generally acts in a carefree manner, but he has faced great tragedy in the past, and is something of a father figure for the player character and Sarisa He is a power-type character

Reve: An elite newman in Mother Trinity's police force He joins the player after having his faith shaken He has great skill with lightning techniques and is a speed-type character

Gameplayedit

Online and offline modesedit

Similar to Phantasy Star Online, players can shop, bank, accept quests, and access combat areas from a city-like hub In the offline Story Mode, the player gains AI allies and progresses a narrative, which includes multiple cut scenes and dialogue sequences Once completed, the player can access higher difficulty levels to earn increasingly powerful gear and further grow their characters The game also contains three online modes: Free Play, in which the player is randomly paired up with a party of one to three users; Play With Friends, where the player can invite friends into a private room and vice versa; and Play Alone, where the player can play online by oneself to complete online-only missions and be notified of friends' connection status

Communicationedit

Featured in the game is "Visual Chat", a take on PictoChat where players communicate by drawing and writing on the DS touch screen According to the February 2009 issue of Nintendo Power Vol 238, page 38, "Up to 20 messages may be saved to shortcuts so they're accessible at any time via a quick tap of the touch screen"3 Players can also write freely to each other throughout a game session without the use of pre-composed messages However, communication among unfamiliar users is limited to preset chat Even considering its limitations, the preset phrases offer an unprecedented amount of communication between anonymous users from anywhere in the world over Nintendo Wi-Fi Connection Players will receive the preset phrase in their own languages as well as the speakers'

Gear and character optimizationedit

The game contains over 350 weapons,4 debuting two new weapon classes, shields and gunblades Shields are blunt weapons that can be used to block enemy attacks, and gunblades are one-handed swords that also carry a gun barrel, allowing for long range and short range interchangeability by holding the Left Trigger button1 Most equipment can be upgraded through various means Items called grinders can further improve a weapon or armor's effectiveness In addition, weapons can be upgraded with elements, allowing them special on-hit effects or additional damage, and "Photon Fortification," which increases a weapon's effectiveness against a hostile classification of the player's choosing Characters can be further specialized by using materials, items that permanently increase a base stat

Developmentedit

The decision to develop Phantasy Star 0 for the Nintendo DS was made to expand the appeal of the series to younger gamers The word Zero was affixed to the title to represent "a new start for the series" and separate itself from the main series games in favor of the Nintendo GameCube games5 Artist Toshiyuki Kubooka, made famous by his work on the Lunar series and Giant Robo anime, designed the game's characters with an "uplifting" aesthetic3 The game was exhibited at Tokyo Game Show TGS 2008 as part of Sega's lineup of new DS games6

DSiWare versionedit

A smaller version of the game, Phantasy Star 0 Mini, was released for the Nintendo DSiWare service on March 25, 2009 Sega also mentioned the possibility of a new Nintendo DSi-exclusive downloadable stage for the game, possibly one from the original Phantasy Star Online A poll for players to pick their favorite classic stage would be held on Sega of Japan's website at a later date7

Receptionedit

Aggregator Score
Metacritic Publication Score
Famitsu GamesMaster GameSpot GameZone NGamer Nintendo Life Nintendo Power ONM VideoGamercom The AV Club

Referencesedit

  1. ^ a b "Phantasy Star 0 - Nintendo DS" IGN Retrieved April 15, 2017 
  2. ^ 1 Archived July 27, 2011, at the Wayback Machine
  3. ^ a b "Phantasy Star 0 Preview: A New Frontier" Nintendo Power 238: 38 February 2009 
  4. ^ Gifford, Kevin October 22, 2008 "Phantasy Star Zero Has Mounds of Weapons" 1UPcom Retrieved February 11, 2014 dead link
  5. ^ Red, Carmine M September 24, 2008 "More Details Emerge on Phantasy Star Zero" Nintendo World Report Retrieved April 15, 2017 
  6. ^ Clayman, David October 10, 2008 "TGS 2008: Phantasy Star 0" IGN Retrieved April 15, 2017 
  7. ^ "仲間との絆が最高スコアを叩き出す『ファンタシースターZERO Mini』" Famitsu March 23, 2009 Retrieved February 11, 2014 
  8. ^ a b "Phantasy Star Zero for DS Reviews" Metacritic Retrieved April 15, 2017 
  9. ^ a b Ryna December 18, 2008 "Famitsu Review Score for Phantasy Star Zero" PSO World Retrieved April 15, 2017 
  10. ^ "Phantasy Star 0" GamesMaster: 67 April 2010 
  11. ^ Shau, Austin January 6, 2010 "Phantasy Star Zero Review" GameSpot Retrieved April 15, 2017 
  12. ^ Aceinet November 25, 2009 "Phantasy Star 0 - NDS - Review" GameZone Archived from the original on November 28, 2009 Retrieved April 15, 2017 
  13. ^ "Review: Phantasy Star 0" Nintendo Gamer: 62 March 2010 
  14. ^ Newton, James March 1, 2010 "Review: Phantasy Star Ø" Nintendo Life Retrieved April 15, 2017 
  15. ^ a b "Phantasy Star 0" Nintendo Power 248: 82 December 2009 
  16. ^ Bramble, Simon February 11, 2010 "Phantasy Star Zero review" Official Nintendo Magazine Archived from the original on October 7, 2014 Retrieved April 15, 2017 
  17. ^ Smith, Jamin February 11, 2010 "Phantasy Star 0 Review" VideoGamercom Retrieved April 15, 2017 
  18. ^ Heisler, Steve November 23, 2009 "Phantasy Star 0" The AV Club Archived from the original on November 26, 2009 Retrieved April 15, 2017 
  19. ^ Jenkins, David January 8, 2009 "Japanese Charts: PS3's White Knight Debuts On Top" Gamasutra Retrieved April 15, 2017 

External linksedit

  • Official website Japanese
  • Phantasy Star 0 Mini at Nintendocojp Japanese
  • Phantasy Star 0 at MobyGames

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