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Nintendo 64 accessories

nintendo 64 accessories, nintendo 64 accessories cable
This is a list of accessories for the Nintendo 64 video game console


  • 1 First party accessories
    • 11 Controller NUS-005
    • 12 Controller Pak NUS-004
    • 13 Jumper Pak NUS-008
    • 14 Expansion Pak NUS-007
    • 15 Rumble Pak NUS-013
    • 16 Transfer Pak NUS-019
    • 17 Wide-Boy64
    • 18 S-Video Cable
    • 19 64DD NUS-010
    • 110 Mouse NUS-017
    • 111 VRU NUS-020, NUS-021, NUS-022 and NUS-025
    • 112 Cleaning Kit NUS-014, NUS-015 and NUS-016
    • 113 RF Switch and RF Modulator NUS-009 and NUS-003
    • 114 Euro Connector Plug
    • 115 Video capture cassette NUS-028
    • 116 Modem NUS-029
    • 117 Keyboard
    • 118 SmartMedia memory cards
  • 2 Licensed accessories
    • 21 Bio Sensor NUS-A-BIO-JPN
    • 22 Tsuricon 64 / つりコン64 ASC-0905
    • 23 Densya de Go! Controller
    • 24 System Organizer
    • 25 Traveling accessories
  • 3 Third party accessories
  • 4 See also
  • 5 References

First party accessoriesedit

Controller NUS-005edit

A Nintendo 64 controller Main article: Nintendo 64 controller

The Nintendo 64 controller is an "m"-shaped controller with 10 buttons A, B, C-Up, C-Down, C-Left, C-Right, L, R, Z, and Start, one analog stick in the center, a digital directional pad on the left hand side, and an extension port on the back for many of the system's accessories1 Initially available in seven colors gray, yellow, green, red, blue, purple, and black, it was later released in transparent versions of said colors except gray The N64 pad's analog stick is notorious for wearing out quickly, eventually becoming unable to return to centre position though they often still functioned normally Also, the analog stick would become uncalibrated if not centered properly when the system was booted up; if the stick was not centered, the game would calibrate with the altered position at "zero" Because this may not be discovered until the player enters the game, a universal software recentering method is printed in every manual simultaneously pressing the L, R, and START buttons Early titles such as Wonder Project J2: Koruro no Mori no Josette would lose calibration if the player moved the cursor while accessing the Controller Pak save This feature could be used to cheat in some games In Doom, when the stick is held down when calibrating, the player will be able to run faster when pushing the stick up

On a side note, this is the last official Nintendo Controller to use standard Phillips screws Starting with the GameCube, tri-wing screws have been used for security

Controller Pak NUS-004 edit

A Nintendo-brand Controller Pak

The Controller Pak コントローラパック, Kontorōra Pakku is the console's memory card, comparable to those seen in the PlayStation and other CD-ROM-based video game consoles Certain games allowed saving of game files to the Controller Pak, which plugged into the back of the Nintendo 64 controller as did the Rumble and Transfer Paks The Controller Pak was marketed as a way to exchange data with other Nintendo 64 owners, since information saved on the game cartridge could not be transferred to another cartridge

It is plugged into the controller and allowed the player to save game progress and configuration The original models from Nintendo offered 256 kilobits 32KB battery backed SRAM, split into 123 pages with a limitation of 16 save files, but third party models had much more, often in the form of 4 selectable memory bank of 256kbits2 The number of pages that a game occupied varied sometimes, it used the entire card It is powered by a common CR2032 battery3

A Controller Pak is initially useful, and even necessary for the earlier N64 games Over time, the Controller Pak lost ground to the convenience of a battery backed SRAM or EEPROM found in some cartridges Because the Nintendo 64 used a game cartridge format that allows saving data on the cartridges themselves, few first party and second party games used the Controller Pak4 The vast majority are from third-party developers This is most likely due to the increased production and retail costs which would have been caused by including self-contained data on the cartridge Some games use it to save optional data that is too large for the cartridge, such as Mario Kart 64, which uses 121 pages virtually the entire cartridge for storing ghost data5 Another game is Tony Hawk's Pro Skater, which uses 11 pages6 Quest 64 and Mystical Ninja Starring Goemon used the Controller Pak exclusively for saved data The Japan-only game Animal Forest used the Controller Pak to travel to other towns

Jumper Pak NUS-008edit

Jumper Pak

The Jumper Pak ターミネータ パック, Tāminēta Pakku, Terminator Pack is a filler that plugged into the console's memory expansion port7 It serves no functional purpose other than to terminate the RAMBUS bus in the absence of the Expansion Pak18 This is functionally equivalent to a continuity RIMM in a RAMBUS motherboard filling the unused RIMM sockets until the user upgrades Early Nintendo 64 consoles prior to the Expansion Pak's release came with the Jumper Pak included and already installed Jumper Paks were not sold individually in stores and could only be ordered individually through Nintendo's online store The system requires the Jumper Pak when the Expansion Pak is not present or else there will be no picture on the TV screen

Expansion Pak NUS-007edit

"Expansion Pak" redirects here For the Nintendo DS memory expansion unit, see Nintendo DS Memory Expansion Pak The 4 MB memory Expansion Pak

The Expansion Pak 拡張パック, Kakuchō Pakku consists of 4 MB megabytes of random access memory RAM — which is RDRAM, the same type of memory used inside the console itself18 — increasing the Nintendo 64 console's RAM from 4 MB to 8 MB of contiguous main memory8 Originally designed to accompany the 64DD disk drive expansion peripheral for its larger multimedia workstation applications, the Expansion Pak was launched separately in Q4 1998 and then bundled with the 64DD's delayed 1999 launch package The Expansion Pak is installed in a port on top of the console and replaces the pre-installed Jumper Pak, which is simply a RAMBUS terminator78 It was bundled with an "ejector tool" NUS-012 for helping remove the original Jumper Pak

Game developers can take advantage of the increased memory in several ways, including greater visual appeal The Expansion Pak is required in order to run three cartridge games, Donkey Kong 64, Perfect Dark, and The Legend of Zelda: Majora's Mask,91011 and all 64DD software Capcom's Resident Evil 2 uses the Expansion Pak for increasing visual details of environments and monsters, and Perfect Dark has limited gameplay options when the Expansion Pak is not present10 Supporting games usually offer higher video resolutions or higher textures and/or higher color depth For example, the Nintendo 64 all-remade version of Quake II features higher color depth but not a higher resolution when using the Expansion Pak It is used in StarCraft 64 to unlock levels from the popular Brood War add-on for the PC version of the game Many games such as Castlevania: Legacy of Darkness and Indiana Jones and the Infernal Machine optionally use the Expansion Pak to add a high resolution 640x480 display mode for games, while other games see the benefit of a smoother frame rate Certain games, such as Duke Nukem: Zero Hour, offer the user the choice between increased resolution or increased frame rate The Expansion Pak is available separately as well as bundled with Donkey Kong 64 In Japan, the Expansion Pak is additionally bundled with Zelda: Majora's Mask and Perfect Dark, though the games have been also available separately in other regions Space Station Silicon Valley is known to potentially crash on startup if the Expansion Pak is presentcitation needed

IGN celebrated the Nintendo 64 industry's methods in launching and supporting the Expansion Pak, for making a high impact accessory with "immediate and noticeable" effects but which is nonetheless mostly optional11

Games that support the N64 Expansion Pak9
Title Pak required Notes
Aidyn Chronicles: The First Mage No The Expansion Pak is required for the "High Quality" graphics setting
All-Star Baseball 2000 No
All-Star Baseball 2001 No
Armorines: Project SWARM No
Army Men: Air Combat No
Army Men: Sarge's Heroes No
Army Men: Sarge's Heroes 2 No
Battlezone: Rise of the Black Dogs No
Castlevania: Legacy of Darkness No The Expansion Pak enables the option to turn on "Hi-Res" mode
Command & Conquer No The Expansion Pak is required for high-resolution map textures
Daikatana No Allows for a "hi-res" graphics mode, which changes the game to a widescreen view but has little noticeable effect on graphics
Donkey Kong 64 Yes Used to enhance graphics and provide more expansive environments Also prevents a game-breaking bug that would cause the game to randomly crash Since Rare could not fix the problem, the Expansion Pak is packaged with the game If the Expansion Pak is not used, a notice will be shown on screen, preventing the game from being played12
Duke Nukem: Zero Hour No The Expansion Pak allows the player to choose between playing at high resolution or with a faster frame rate
Excitebike 64 No The Expansion Pak enables the option to turn on "Hi-Res" mode Only the PAL version signifies its Expansion Pak compatibility on the box
F-1 World Grand Prix II No The Expansion Pak allows a full race replay
FIFA 99 No Allows for an unadvertised "Super High" resolution mode of 640×480
Gauntlet Legends No The Expansion Pak is required for 4 player multiplayer
Hybrid Heaven No
Hydro Thunder No The Expansion Pak is required for 3 and 4 player multiplayer
Indiana Jones and the Infernal Machine No
International Superstar Soccer 2000 No The Expansion Pak is required for high-resolution textures; however, performance suffered as a result
International Track & Field 2000 No
Jeremy McGrath Supercross 2000 No
Ken Griffey, Jr's Slugfest No Allows for hi-res gameplay
The Legend of Zelda: Majora's Mask Yes Utilized to increase texture detail, remove fog that is prevalent in Ocarina of Time, and increase number of on-screen models as well as effects11
Madden NFL 2000 No
Madden NFL 2001 No
Madden NFL 2002 No
NBA Jam 2000 No Only the PAL version signifies its Expansion Pak compatibility on the box
NFL Quarterback Club '99 No
NFL Quarterback Club 2000 No
Nuclear Strike 64 No
Perfect Dark Yes The Expansion Pak is required for the single player, co-operative and counter-operative campaigns, as well as most multiplayer features It also allows hi-res mode
Pokémon Stadium 2 No States "Expansion Pak Detected" on the Start screen if one is being used Increases the resolution to 640×480 pixels
Quake II No Uses the Expansion Pak for extra graphical detail
Rayman 2: The Great Escape No Increased video resolution
Re-Volt No Unlocks Medium Resolution mode doubles resolution; cheat code "FLYBOY" enables higher quality
Resident Evil 2 No Increased video resolution and texture detail
Road Rash 64 No The Expansion Pak increases the framerate from 30 Hz to 60 Hz
Roadsters No
San Francisco Rush 2049 No The Expansion Pak is required for Track 6, the Advanced Circuit, Changeable rims, and music during Arcade races
Shadowgate 64: Trials of the Four Towers No
Shadow Man No Improves the texture quality
Spider-Man No
South Park No Enables hi-res mode, increases frame rate in lo-res mode
StarCraft 64 No The Expansion Pak is required for the Brood War missions
Star Wars: Episode I: Battle for Naboo No Increases resolution to 640×480, greatly increasing picture sharpness
Star Wars: Episode 1 Racer No Enables hi-res mode, which runs at 640×480 pixels with higher-resolution textures Also increases the framerate in lo-res mode for smoother gameplay
Star Wars: Rogue Squadron No Increases the resolution to 640×480 pixels
The World Is Not Enough No Provides enhanced graphics and visual effects
Tony Hawk's Pro Skater No
Tony Hawk's Pro Skater 2 No Increases framerate, especially noticeable during multiplayer games
Tony Hawk's Pro Skater 3 No
Top Gear Hyper Bike No
Top Gear Overdrive No Enables hi-res option, increasing resolution to 640x480
Top Gear Rally 2 No
Turok 2: Seeds of Evil No The Expansion Pak is required for high-resolution map textures
Turok 3: Shadow of Oblivion No
Turok: Rage Wars No The Expansion Pak allows for hi-res textures, and slight screen resolution increase
Vigilante 8 No
Vigilante 8: 2nd Offense No
World Driver Championship No Required for hi-res mode
Xena: Warrior Princess: The Talisman of Fate No

Rumble Pak NUS-013edit

Main article: Rumble Pak The Rumble Pak

The Rumble Pak 振動パック, Shindō Pakku is an accessory which provides haptic feedback to the player by way of vibration It is powered by two AAA batteries and connects to the controller's expansion port It was released in 1997 for the new game Star Fox 64 or Lylat Wars, with which it was originally bundled1

Transfer Pak NUS-019 edit

The Transfer Pak

The Transfer Pak 64GBパック, Rokujūyon Jī Bī Pakku, 64 Game Boy Pack is an accessory that plugs into the controller and allows the Nintendo 64 to transfer data between its own games and Game Boy or Game Boy Color games10 The Transfer Pak has a Game Boy Color slot and a part that fits onto the expansion port of the N64 controller It was included with the game Pokémon Stadium, as the game's main feature is importing Pokémon teams from Game Boy titles

Pokémon Stadium and Pokémon Stadium 2 are games that rely heavily on the Transfer Pak Pokémon Stadium also includes a "GB Tower" mode for playing Pokémon Red, Blue, and Yellow directly on the N64 via a built-in Game Boy emulator which includes unlockable "Doduo" and "Dodrio" modes which speed up the game by a factor of 2 and 3, respectively The Stadium games are the exception, as normally it is not possible to actually play Game Boy games on the N64 with the Transfer Pak, as is possible with the Super Game Boy on the Super Nintendo Entertainment System

The Japanese version of the Game Boy Camera can be connected to the Mario Artist series13 Both Mario Golf and Mario Tennis make use of the Transfer Pak Rare's Perfect Dark was initially going to be compatible with the Transfer Pak in order to use pictures taken with the Game Boy Camera to create characters with real-life faces, but this function was removed from development after the attacks at Columbine High School and a wave of anti-violent video game sentiment; the Transfer Pak is usable only in combination with the Game Boy Color version of Perfect Dark for unlocking bonusescitation needed

Games which are compatible with the Transfer Pak10
Nintendo 64 Game Game Boy Color Game
Cabbage 64DD unreleased14151617
Choro Q 64 2: Hachamecha Grand Prix Race Japan Choro Q Hyper Customizable GB
DT Bloodmasters 64DD unreleased1518
Jikkyō Powerful Pro Yakyū 6 Japan Power Pro Kun Pocket
Jikkyō Powerful Pro Yakyū 2000 Japan Power Pro Kun Pocket 2
Mario Artist: Talent Studio Japan19 Game Boy Camera13
Mario Golf Mario Golf
Mario Tennis Mario Tennis
Mickey's Speedway USA Mickey's Speedway USA
Nushi Tsuri 64: Shiokaze ni Notte Japan Kawa no Nushi Tsuri 4
PD Ultraman Battle Collection 64 Japan Any
Perfect Dark Perfect Dark
Pocket Monsters Stadium Japan Pocket Monsters Red, Green, and Blue versions
Pokémon Stadium Pocket Monsters Stadium 2 in Japan Pokémon Red, Blue and Yellow versions
Pokémon Stadium 2 Pocket Monsters Stadium GS in Japan Pokémon Red, Blue, Yellow, Pokémon Gold, Silver, and Crystal versions
Puyo Puyo 'N Party Japan Pocket Puyo Puyo SUN
Robot Ponkottsu 64: Nanatsu no Umi no Caramel Japan Robopon Sun, Star, and Moon Versions
Super B-Daman: Battle Phoenix 64 Japan Super B-Daman: Fighting Phoenix
Super Robot Wars 64 Japan Super Robot Taisen Link Battler
Transformers: Beast Wars Transmetals Japan Kettō Transformers Beast Wars: Beast Senshi Saikyō Ketteisen


The Wide Boy 64 AGB, the last version of the Wide Boy 64 that could play Game Boy Advance games

Developed by Intelligent Systems, the Wide-Boy64 is a series of adapters similar to the Super Game Boy that was able to play Game Boy games The device was never sold in retail to general consumers and was only provided exclusively to developers and the gaming press Two major versions of Wide-Boy64 were released, the GBC which could play Game Boy and Game Boy Color games, and the updated GBA which could also play Game Boy Advance game paks, in a similar fashion as the Game Boy Player does with Game Boy Advance games and the Super Game Boy with original Game Boy games It also allowed the gaming press to capture screen shots more easily Like the Super Game Boy and Game Boy Player, the game screen itself is surrounded by a template mimicking the appearance of the portable system This device was used for final matches at the Pokémon League Summer Training Tour '99 It was not a consumer product as only developers and magazines could purchase one directly from Nintendo at a cost of $1400 USD a piece The Canadian children's game show Video & Arcade Top 10 used Wide-Boy64 adapters so contestants could play Game Boy titles on some later episodes

S-Video Cableedit

The S-Video Cable provides a better quality picture than composite RCA cables via the MultiAV port The NTSC cable is identical to and compatible with earlier SNES NTSC/PAL and later GameCube NTSC-only S-Video cables The 1st party NTSC N64 S-Video cable sold by Nintendo, however, was not available in PAL regions PAL N64's do natively output S-Video Luma/Chroma,20 but require a different cable to NTSC N64s due to a design difference in most/all PAL N64 motherboard revisions Nintendo never released an official S-Video cable for the PAL N64 Using an NTSC N64 S-Video cable on a PAL N64 will usually produce over-bright, garish colours; or it may not produce any video image at all21

Third party S-Video cables for both the NTSC and PAL N64's were, and may still be, available, though it is important to note that many cheaper N64 S-Video cables currently available do not deliver a true S-Video signal, merely passing the composite video signal the yellow plug of the N64-standard red/white/yellow AV cables through the S-Video plug22

64DD NUS-010edit

The 64DD peripheral, unattached Main article: 64DD

The 64DD short for "Dynamic Drive", and subsequently "Disk Drive" is an official peripheral capable of reading and writing disks The peripheral was initially announced in 1995, planned for release in 1997, and repeatedly delayed until its release in December 1999 It launched alongside a now defunct online service called Randnet With nine games released, it was a commercial failure and was consequently never released outside Japan

Mouse NUS-017edit

The N64 Mouse was only available as a pack-in with Mario Artist for the 64DD

The mouse was developed to accompany the 64DD's GUI-based games and applications, such the Mario Artist suite and SimCity 6423 It is known to work also with the regular Nintendo 64 game Mario no Photopi マリオのふぉとぴ It was bundled with the 64DD's launch title, Mario Artist: Paint Studio and manufactured by Mitsumi

VRU NUS-020, NUS-021, NUS-022 and NUS-025edit

The VRU Voice Recognition Unit

The VRU Voice Recognition Unit has only two compatible games: Hey You, Pikachu! and Densha de Go! 64 A VRU is included with every factory package of Hey You, Pikachu! and is required to play the game Densha de Go! 64 does not require the VRU, and as such, they are sold separately The peripheral consists of a ballast NUS-020 connected to controller port 4 of the system, a microphone NUS-021, a yellow foam cover for the microphone, and a clip for clipping the microphone to the controller NUS-025, bundled with Hey You, Pikachu! or a plastic neck holder for hands free usage NUS-022, bundled with Densha de Go! 64 The VRU is calibrated for best recognition of a high-pitched voice, such as a child's voice As a result, adults and teenagers are less likely to have their speech recognized properly by the VRU

VRUs are region dependent, and a USA region VRU cannot be used with Japanese games and vice versa foreign region VRUs are not detected by the games No VRU compatible game was launched in the EUR region PAL, Europe, so there is no EUR-region VRU A similar device was also released for the Wii called the Wii Speak

Cleaning Kit NUS-014, NUS-015 and NUS-016edit

Nintendo released a first party cleaning kit for the Nintendo 64 It contains everything required to clean the connectors of the control deck, controllers, Game Paks, Rumble Paks, and Controller Paks

RF Switch and RF Modulator NUS-009 and NUS-003edit

The RF adapter for the Nintendo 64 and the GameCube

These accessories allow the Nintendo 64 and model 2 SNES redesigned after the launch of the N64 to hook up to the television through RF It was primarily intended for customers with older televisions that lack AV cable support Since the Nintendo 64 and model 2 SNES lack built-in RF compatibility, the modulator acts as a special adapter that plugs into the Nintendo 64's AV port to give the Nintendo 64 RF compatibility The RF switch itself is identical in every way to the RF switches released for Nintendo's prior systems the NES and the SNES and can be interchanged if needed This set was later re-released for the GameCube to give it RF capability The cables intended for the GameCube will also work with the N64 and SNES In the United Kingdom, all N64 consoles were shipped with RF Modulators and Switches to start

Euro Connector Plugedit

The Euro Connector Plug is an adaptor packaged with European releases of the console, which converts RCA composite and stereo cable inputs to Composite SCART

Video capture cassette NUS-028edit

A video capture cassette for use on the Mario Artist マリオアーティスト 64DD game series It can capture composite video with stereo sound and microphone mix It was bundled with the 64DD game Mario Artist - Talent Studio マリオアーティスト タレントスタジオ

Modem NUS-029edit

A 28800 bit/s modem on a Nintendo 64 cartridge, for use with the Randnet service and compatible 64DD games


An official compact keyboard for use with the Randnet service and compatible 64DD games

SmartMedia memory cardsedit

SmartMedia cards for Mario no Photopi Nintendo 64 game

Memory cards for use on the game Mario no Photopi マリオのふぉとぴ, containing images, backgrounds, borders, etc to be used while editing the user photos There are at least five different cards:

  • Illustrations - Postal cards 1 イラムト集 - ポストカード 1
  • Illustrations - Funny accessories 1 イラムト集 - おもしろアクセサリー 1
  • Characters collection - Yoshi's Story キャラクター集 - ヨッシーストーリー
  • Characters collection - Sylvanian Families キャラクター集 - シルバニアファミリー
  • Characters collection - Bomberman キャラクター集 - ボンバーマン

The cards are all 33V 2MB SmartMedia memory cards manufactured by Hagiwara Sys-Com The Mario no Photopi game came with an empty memory SmartMedia card for storing the user creations

Licensed accessoriesedit

Bio Sensor NUS-A-BIO-JPNedit

An ear-clip that plugs into the Controller Pak slot of the N64 controller to measure the user's heart rate Manufactured by Seta and released only in Japan and compatible only with Tetris 64 where it will slow down or speed up the game depending on how fast the player's heart is beating This device is similar to the Wii Vitality Sensor

Tsuricon 64 / つりコン64 ASC-0905edit

A fishing controller manufactured by ASCII Corporation and compatible with a few Japanese fishing games, like Bass Rush - ECOGEAR Power Worm Championship バスラッシュ - ECOGEAR Power Worm Championship, The Legend of the River King 64 - Riding the sea breeze ぬし釣り 64 潮風にのって/ Nushi Tsuri 64 - Shiokaze Ninotte or Itoi Shigesato no Bass Tsuri No1 Definitive Edition! 糸井重里のバス釣り No1 決定版!

Densya de Go! Controlleredit

A train controller compatible with just one game: Let's go by Train! 64 電車 で GO! 64 / Densha de Go! 64 / Densya de Go! 64 Similar to other controllers for the same game series on different platforms Dreamcast, PlayStation, etc

System Organizeredit

Nintendo licensed NLS Industries to make two types of black wooden system organizers Both feature a plastic drawer, bearing a Nintendo 64 sticker, with slots designed to hold Nintendo 64 game cartridges, controllers, and controller paks The larger of these two organizers holds up to 24 game cartridges, and is designed to hold the Nintendo 64 on top of the organizer The larger organizer is also designed to work with Super NES consoles, game cartridges, and controllers The smaller organizer holds up to 12 game cartridges

Traveling accessoriesedit

The Messenger Bag is a black bag made to carry on the left side of the body It is branded on the front with the Nintendo 64 logo and name It comes with zippered compartments on the outside and inside and with mesh pockets It can only hold a few games and a controller

Nintendo also licensed a Traveling Case—a black bag, with the Nintendo 64 name stitched on the front Two plastic buckles on the front keep the bag closed It is made to carry the Nintendo 64 system with controllers, games, and accessories They also made a standard black backpack with the Nintendo 64 logo on the top and a zippered compartment on the front Lastly, Nintendo made a basic 35 mm camera, complete with a timer and flash Official cameras have a Nintendo 64 logo on the front They come in different colors such as blue and orange

Third party accessoriesedit

The GameShark Pro
  • Glove Controller — The Glove Controller is a wearable controller with buttons like a normal controller, usable in any game Almost like the power glove that went with Nintendo's older console; the Nintendo Entertainment System or NES1
  • Tilt Pak — A combo Rumble Pak and Motion sensor made by Pelican
  • GameShark — An unlicensed cheat device made by Interact in two versions The first version had an LED display that would count down 5 seconds upon turning the system on The period in the display would be lit while playing to show that the unit was functioning There is a slot on the back of the unit for an expansion card that was never made The second version known as the "Pro" series, versions 32 and up had a SCSI or parallel port on the back for connecting to a computer for downloads It also featured a cheat search function Version 32 had a similar LED display as the earlier versions This feature was removed in version 33 GameShark cards or Action Replay cards in Europe could be used to access content that would normally be inaccessible if a game is played normally without the card
  • SharkWire Online — An InterAct GameShark with modem and PC style serial port for keyboards Allowed emailing and Game Shark updates through the now discontinued sharkwirecom dial-in service
  • GB Hunter — The GB Hunter is one of two Nintendo 64 items released by EMS Production Ltd, the other being the N64 Passport It is a Game Boy emulator for the Nintendo 64 A N64 game is plugged into the back of the item and a Game Boy cartridge is plugged into the top Like the Super Game Boy, it connects to the N64's cartridge slot and requires a N64 boot cartridge plugged into its back, and allows the user to play Game Boy games on it There is also a cheating device programmed into it, called the "Golden Finger" like the Game Genie or Game Shark Holding the "L" and "R" buttons simultaneously will cause the game to freeze at that point and the GB Hunter's Menu to appear The Game Screen can be maximized or minimized, from the Main menu, allowing the player to see the game full screen The GB Hunters color palette can also be changed from the menu, to view the game in a variety of the 3 different colors Most sellers of this item, on eBay and other places such as the EMS site itself, do not mention that the video game sounds while being played on the GB Hunter are not emulated Rather, users are subjected to the theme song of the GB Hunter, which loops endlessly
  • High Rez Pack — Mad Catz's less-expensive version of the Expansion Pak There were reports of overheating due to inadequate cooling/venting, and the unit suffered from poor build quality24
  • N64 Passport — Adapter and cheat device allowing players to play games from different regions on their model N64, with a few exceptions
  • Memory Card Comfort by Speed-Link — A sort of Controller Pak with four separate memory areas, and 123 pages each, selectable via a small switch
  • Battery-free Rumble Paks — Late in the N64's run, a few third-party companies made Rumble Paks that, instead of requiring batteries to work, drew power from the system Curiously, it was possible to modify an official Rumble Pak using basic soldering in order to make it powered by the consolecitation needed
  • Tremor Pak - A rumble pack25
  • The Nyko Hyper Pak Plus - contains internal memory as well and a rumble feature and allows the user to adjust the amount of feedback between "hard" and "too hard"26
  • Mad Katz Steering Wheel - Steering wheel and pedal set compatible with the N64 Used for racing/driving games
  • Tristar 64 - A third party adaptor that made it possible to play NES and SNES games in addition to N64 games The device features three built-in cartridge slots, one for each cartridge type, and it plugs into the N64 console's existing cartridge slot

See alsoedit

  • Rumble Pak
  • Nyko


  1. ^ a b c d e "Nintendo 64 video game platform" Giant Bomb Retrieved November 1, 2009 
  2. ^ Casamassina, Matt 1999-02-23 "Nintendo 64 Mailbag" IGN Archived from the original on 2007-07-19 Retrieved 2007-10-03 
  3. ^ "GB HUNTER Related Articles This is a list of accessories for t" Amazinescom Retrieved 2010-05-12 
  4. ^ "Mantop!!! - Nintendo 64" Dinkacakmultiplycom Archived from the original on 2010-02-14 Retrieved 2010-05-12 
  5. ^ Thomas, Lucas M 2007-01-30 "Mario Kart 64 VC Review - Wii Review at IGN" Wiiigncom Retrieved 2010-05-12 
  6. ^ Scott McCall 2000-04-04 "Archive 64: Tony Hawk's Pro Skater - Nintendo 64 N64 Review" Pennoaksnet Retrieved 2010-05-12 
  7. ^ a b "Installing the Nintendo 64 Expansion Pak" Nintendo - Customer Service Nintendo of America Inc Retrieved November 1, 2009 
  8. ^ a b c d "Nintendo 64 Tech" Icequakenet Ryan C Underwood May 17, 2007 Archived from the original on 2009-04-30 Retrieved November 1, 2009 
  9. ^ a b "Expansion Pak Games" Nintendo of America Archived from the original on April 13, 2001 Retrieved January 11, 2014 
  10. ^ a b c d "Accessories" Nintendo 64 Nintendo of Europe Retrieved July 21, 2014 
  11. ^ a b c Buchanan, Levi October 29, 2008 "N64 Expansion Pak" IGN Retrieved September 5, 2014 
  12. ^ Andre Segers 2013-05-28 "Game-Breaking Bug is Why Donkey Kong 64 required the Expansion Pak" Retrieved 2015-05-06 
  13. ^ a b "GDC: Miyamoto Unveils Camera Connection" IGN March 18, 1999 Archived from the original on June 10, 2001 Retrieved November 20, 2015 
  14. ^ "Nintendo Still Cooking Cabbage" IGN 2000-04-04 Retrieved 2014-02-25 
  15. ^ a b IGN Staff January 29, 1998 "64DD: The Games" Retrieved January 25, 2015 
  16. ^ Miyamoto, Shigeru; Itoi, Shigesato December 1997 Translation "A friendly discussion between the "Big 2"" The 64DREAM: 91 
  17. ^ Gantayat, Anoop August 21, 2006 "Miyamoto Opens the Vault" IGN Retrieved January 28, 2015 
  18. ^ "What's DT, you ask" IGN August 27, 1999 Archived from the original on December 20, 2004 Retrieved January 3, 2015 
  19. ^ Schneider, Peer August 27, 1999 "Mario Artist: Talent Studio Import" IGN Retrieved January 25, 2015 
  20. ^ http://nfggamescom/forum2/indexphptopic=34600
  21. ^ http://wwwavforumscom/threads/help-with-n64-svideo-overbright-image714660/
  22. ^ http://forumdigitpresscom/forum/showthreadphp157562-Any-recommendations-on-an-s-video-cable-for-SNES-N64-GC&p=1866766& viewfull=1#post1866766
  23. ^ "Nintendo Mouse" IGN May 12, 1998 Archived from the original on April 23, 1999 Retrieved November 20, 2015 
  24. ^ 1dead link
  25. ^ "TremorPak Plus" IGN 1999-03-03 Retrieved 2006-07-12 
  26. ^ "Hyper Pak Plus" IGN 1998-06-12 Retrieved 2006-07-12 most likely not real options on hyper pack plus

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Fourth dimension in art

New possibilities opened up by the concept of four-dimensional space and difficulties involved in tr...
Holt Renfrew

Holt Renfrew

Holt, Renfrew & Co, Limited, commonly known as Holt Renfrew or Holt's,1 is a chain of high-end C...
Later Silla

Later Silla

Later Silla 668–935, Hangul: 후신라; Hanja: 後新羅; RR: Hushila, Korean pronunciation: ...