Leonard Boyarsky


Leonard Boyarsky is an American computer game designer and visual artist best known for being one of the key designers of the video games Fallout and Diablo III

Contents

  • 1 Early life
  • 2 Career
    • 21 Interplay Entertainment 1992–1998
    • 22 Troika Games 1998–2005
    • 23 Blizzard Entertainment 2006–2016
    • 24 Obsidian Entertainment 2016–present
  • 3 Quotes
  • 4 References
  • 5 External links

Early life

After he earned a Bachelor's Degree in Illustration at Cal State Fullerton and a bachelor's degree in Fine Art at Art Center College of Design, he worked as freelance artist for Interplay and Maxis in 1992

Career

Interplay Entertainment 1992–1998

After some freelance work for Interplay Rags to Riches: The Financial Market Simulation and Castles II: Siege and Conquest he was hired as art director, lead artist and designer/writer

His first work was as lead artist in 1995 was Stonekeep Two years later, in 1997, he finished his work as art director on Fallout, where he set the recognizable 1950s future graphics style, the humorous Vault Boy Traitcards and also the unusual ending He also did some polishing on the dialogs for the game Before leaving Interplay to form Troika Games with Tim Cain and Jason D Anderson, he designed the overall gameplay refinements and main story arc/quests/areas/characters for Fallout 2 in 1998

Troika Games 1998–2005

Boyarsky had different roles at Troika Games, among others he was project leader, art director, designer/writer and CEO

On their first project, Arcanum: Of Steamworks and Magick Obscura, which was released 2001, he filled similar positions as in Fallout, doing the art direction, dialog writing/editing and story/quest design He was the project leader and art director on Troika's last released game in late 2004, Vampire: The Masquerade - Bloodlines He worked also on an untitled post-apocalyptic game which was never released due to financial trouble Though, a demonstration video of the engine was later released for the public[1]

As Troika closed down in early 2005, he took a year off due to burnout syndrome He was later asked by Blizzard Entertainment to work on the story and RPG elements on Diablo III[2]

Blizzard Entertainment 2006–2016

Boyarsky worked as lead world designer on Diablo III at Blizzard Entertainment

Obsidian Entertainment 2016–present

In April 2016, Boyarsky joined Obsidian Entertainment[3]

Quotes

When later asked why he left Interplay, Boyarsky commented that

After the Fallout IP was bought by Bethesda he said in 2004:

References

  1. ^ PA Engine Demo on YouTube
  2. ^ http://wwwgamebansheecom/interviews/diabloiii1php
  3. ^ Nunneley, Stephany April 13, 2016 "Diablo 3, Vampire: The Masquerade – Bloodlines dev joins Obsidian Entertainment" VG247 Retrieved April 14, 2016 
  4. ^ The Escapist : The Rise and Fall of Troika
  5. ^ Interview with Duck & Cover

External links

  • Official website
  • Leonard Boyarsky's profile at MobyGames
  • Developer Profile at No Mutants Allowed Fallout Fan-Site




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