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EyeToy

www.eyetoy.com, eyetoy.com
The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2 The technology uses computer vision and gesture recognition to process images taken by the camera This allows players to interact with games using motion, color detection and also sound, through its built-in microphone It was released in October 2003

The camera is manufactured by Logitech known as "Logicool" in Japan, although newer EyeToys are manufactured by Namtai The camera is mainly used for playing EyeToy games developed by Sony and other companies It is not intended for use as a normal PC camera, although some people have developed unofficial drivers for it3 The EyeToy is compatible with the PlayStation 3 and can be used for purposes such as video chatting4 As of November 6, 2008, the EyeToy has sold 105 million units worldwide5

Contents

  • 1 History
  • 2 Design
  • 3 Use with personal computers
  • 4 Games
    • 41 Designed for EyeToy
    • 42 Enhanced with EyeToy
  • 5 Cameo
  • 6 See also
  • 7 References
  • 8 External links

Historyedit

The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 Game Developers Conference in San Jose, California6 Marks's idea was to enable natural user interface and mixed reality video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implement computer vision and gesture recognition technologies He joined Sony Computer Entertainment America SCEA that year, and worked on the technology as Special Projects Manager for Research and Development78

Marks's work drew the attention of Phil Harrison, then Vice President of Third Party Relations and Research and Development at SCEA Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe SCEE in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers At the demonstration, Marks was joined with Ron Festejo of SCE Camden Studio8 which would later merge to become SCE London Studio to begin developing a software title using the technology, which would later become EyeToy: Play Originally called the iToy short for "interactive toy" by the London branch, the webcam was later renamed to the EyeToy by Harrison It was first demonstrated to the public at the PlayStation Experience event in August 2002 with four minigames7

Already planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience In 2003, EyeToy was released in a bundle with EyeToy: Play: in Europe on July 4, and North America on November 4 By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States7 On February 11, 2004, the EyeToy was released in Japan

Designedit

The camera is mounted on a pivot, allowing for positioning Focusing the camera is performed by rotating a ring around the lens It comes with two LED lights on the front A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room There is also a microphone built in A second, newer model of the EyeToy provides similar features, but sports a smaller size and silver casing9

Use with personal computersedit

Since the EyeToy is essentially a webcam inside a casing designed to match the PlayStation 2 and it uses a USB 11 protocol and USB plug, it is possible to make it work on other systems relatively easily Drivers have been created to make it work with many computer operating systems, however, Linux is the only OS which has drivers installed yet no official drivers have been offered by Namtai, Logitech or Sony for Microsoft Windows, Mac OS or Linux The type of driver required depends on the model of EyeToy camera There are three different models:

  • SLEH-00030
  • SLEH-00031
  • SCEH-0004

The model information is included in a label on the bottom of the camera

In these custom drivers, the red LED that normally signals inadequate lighting is used as the active recording indicator The blue LED is lit when the EyeToy is plugged into the computer

Gamesedit

Designed for EyeToyedit

These games require the EyeToy to be played All produced by Sony unless noted

  • 2003
    • EyeToy: Play
    • EyeToy: Groove
  • 2004
    • Disney Move Ubisoft
    • EyeToy: Antigrav
    • EyeToy: Monkey Mania
    • EyeToy: Play 2
    • Nicktoons: Movin' THQ
    • Sega SuperStars Sega
    • U Move Super Sports Konami
  • 2005
    • Clumsy Shumsy Phoenix Games Ltd UK/NL
    • EyeToy: Chat - a videophone system for use with the network adapter
    • EyeToy: EduKids
    • EyeToy: Kinetic
    • EyeToy: Operation Spy known as SpyToy in Europe
    • EyeToy: Play 3
    • Yetisports Arctic Adventure JoWooD Entertainment AG
  • 2006
    • Eyetoy: Kinetic Combat
    • Eyetoy: Play Sports
    • Rhythmic Star Namco
  • 2007
    • Bob the Builder Blast! Entertainment Ltd
    • EyeToy: Astro Zoo
    • Thomas & Friends: A Day at the Races Blast! Entertainment Ltd
  • 2008
    • EyeToy Play: Hero
    • EyeToy Play: PomPom Party
  • Unreleased
    • EyeToy: Fight
    • EyeToy: Tales

Enhanced with EyeToyedit

These games may be used with the EyeToy optionally They typically have an "Enhanced with EyeToy" or "EyeToy Enhanced" label on the box

  • AFL Premiership 2005 IR Gurus, 2005
  • AFL Premiership 2006 IR Gurus, 2006
  • AFL Premiership 2007 IR Gurus, 2007
  • AND 1 Streetball
  • Buzz! The Music Quiz Sony, late 2005
  • Buzz! The Big Quiz Sony, March 2006
  • CMT Presents: Karaoke Revolution Country
  • Dance Dance Revolution Extreme North America Konami, 2004 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • DDR Festival Dance Dance Revolution Konami, 2004 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dancing Stage Fusion Konami, 2004 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Dance Revolution Extreme 2 Konami, 2005 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dancing Stage Max Konami, 2005 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Dance Revolution Strike Konami, 2006 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Dance Revolution SuperNova North America Konami, 2006 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Dance Revolution SuperNova Konami, 2007 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dancing Stage SuperNova Europe Konami, 2007 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Dance Revolution SuperNova 2 North America Konami, 2007 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Dance Revolution SuperNova 2 Konami, 2008 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Dance Revolution X North America Konami, 2008 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Dance Revolution X2 North America Konami, 2009 - EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets
  • Dance Factory - players can optionally see themselves dancing, additional mode with 2 camera targets
  • DT Racer XS Games, 2005 - Take a photo using the EyeToy camera and use as driver licence photo in-game and during races in first-person view you can see your reflection in the rear-view mirror
  • Formula One 05 Sony, mid-2004
  • Flow: Urban Dance Uprising
  • Gaelic Games: Football
  • Get On Da Mic Eidos Interactive, 2004 - players can see their performance
  • Gretzky NHL 2005
  • Harry Potter and the Prisoner of Azkaban Electronic Arts, 2004 - features EyeToy minigames
  • Jackie Chan Adventures Sony, 2004 - features Eye Toy minigames
  • Karaoke Revolution Party
  • Karaoke Revolution Presents: American Idol
  • Lemmings Team17, 2006
  • LittleBigPlanet Media Molecule, 2008 - Although released on the PS3 and designed for Playstation Eye, it is EyeToy compatible Players can take pictures to be used as in-game stickers for placement on walls and other surfaces
  • LMA Manager 2005 Codemasters, 2004 - players can have their pictures on in-game newspapers
  • MLB 2005
  • MLB 2006 - used to create a player
  • MLB '06: The Show
  • MLB '07: The Show
  • MLB '08: The Show
  • MLB '09: The Show
  • MLB '10: The Show
  • MLB '11: The Show
  • NBA 07
  • Racing Battle: C1 Grand Prix Genki, 2005 - Used to capture textures to be used as car stickers in the bodypaint interface
  • SingStar series Sony, 2004–2008 - singers can optionally see themselves when singing
  • The Sims 2 - players can take pictures of themselves, then put it on the wall or make their Sims paint it
  • Stuart Little 3: Big Photo Adventure
  • The Polar Express THQ, 2004
  • The Sims 2: Pets
  • The Urbz: Sims in the City Electronic Arts, 2004 - players can have their faces on in-game billboards
  • This Is Football 2005
  • Tony Hawk's American Wasteland Activision - Used to import the player's face onto a created skater
  • Tony Hawk's Underground 2 Activision, 2004 -Player can capture an image of their face and map it onto their character
  • YetiSports Arctic Adventures JoWood Productions, 2005 - EyeToy multi-player games
  • Who Wants To Be A Millionaire Party Edition Eidos Interactive, late 2006 - players can have their 'mugshots' on a winning check
  • World Tour Soccer 2006

Cameoedit

EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head Once stored on a memory card, this file is then available in games that support the Cameo feature EyeToy: Cameo licenses the head creation technology Digimask

See alsoedit

  • List of games compatible with EyeToy
  • Augmented virtuality
  • Dreameye - The very first camera accessory for a home gaming console, used on the Dreamcast
  • PlayStation Eye - The successor to the EyeToy for the PlayStation 3
  • Xbox Live Vision - A similar camera made for the Xbox 360
  • Kinect - A similar device made for the Xbox 360

Referencesedit

  1. ^ Marks, Richard 2010-11-03 "EyeToy, Innovation and Beyond" Sony Computer Entertainment America Retrieved 2010-12-01 
  2. ^ a b c d e f g EyeToy specifications, published by Sony with EyeToy instruction manual
  3. ^ "Eyetoy On Computer Project" SourceForge Archived from the original on 15 June 2009 
  4. ^ "PlayStationcom - PLAYSTATION®3 - Network - friends" 2008-11-09 Archived from the original on November 9, 2008 Retrieved 2013-01-28 
  5. ^ Kim, Tom 2008-11-06 "In-Depth: Eye To Eye - The History Of EyeToy" Gamasutra Retrieved 2008-11-15 
  6. ^ Robischon, Noah 2003 "Smile, Gamers: You're in the Picture" the New York Times The New York Times Company published 2003-11-13 pp G1 ISSN 0362-4331 OCLC 1645522 Retrieved 2009-06-10 
  7. ^ a b c Pham, Alex 2004 "EyeToy Springs From One Man's Vision" Los Angeles Times published 2004-01-18 pp C1 ISSN 0458-3035 OCLC 3638237 Retrieved 2009-06-10 
  8. ^ a b Richard Marks 2004-01-21 EyeToy: A New Interface for Interactive Entertainment Windows Media v7 Stanford University Event occurs at 08:22 Retrieved 2009-06-20 
  9. ^ Drivers for Windows and Linux free and with support from: http://eyetoy8057sourceforgenet/cms/ Archived March 27, 2007, at the Wayback Machine

External linksedit

  • EyeToy official site

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EyeToy Information about

EyeToy


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    EyeToy beatiful post thanks!

    29.10.2014


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