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Dark Souls III

dark souls iii, dark souls iii walkthrough
Dark Souls IIIa is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows The fourth entry in the Souls series,1 Dark Souls III was released in Japan in March 2016, and worldwide in April 20162

Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series The game became Bandai Namco's fastest selling game in their history, selling over three million copies worldwide two months after release A complete version containing the base game and both downloadable content expansions, titled Dark Souls III: The Fire Fades, was released in April 2017

Contents

  • 1 Gameplay
  • 2 Plot
    • 21 Ashes of Ariandel
    • 22 The Ringed City
  • 3 Development
  • 4 Reception
    • 41 Sales
    • 42 Accolades
  • 5 Notes
  • 6 References
  • 7 External links

Gameplayedit

Dark Souls III is an action role-playing game played in a third-person perspective, similar to previous games in the series According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II"3 Players are equipped with a variety of weapons to fight against enemies, such as bows, throwable projectiles, and swords Shields can act as secondary weapons but they are mainly used to deflect enemies' attacks and protect the player from suffering damage4 Each weapon has two basic types of attacks, one being a standard attack, and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne In addition, attacks can be evaded through dodge-rolling5 Bonfires, which serve as checkpoints, return from previous installments6 Ashes, according to Miyazaki, play an important role in the game7 Magic is featured in the game, with a returning magic system from Demon's Souls, now known as "focus points" FP When performing spells, the players' focus points are consumed There are two separate types of Estus Flasks in the game, which can be allotted to fit a players' particular play style One of them refills hit points like previous games in the series, while another, newly introduced in Dark Souls III, refills focus points8 Combat and movements were made faster and more fluid in Dark Souls III,910 with several players' movements, such as backstepping and swinging heavy weapons, able to be performed more rapidly,11 allowing players to deal more damage in a short period of time5

Throughout the game, players encounter different types of enemies, each with different behaviors Some of them change their combat pattern during battles4 New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon that enable unique attacks and features, at the cost of focus points4 The game places more focus on role-playing, in which the character builder is expanded and weapons are improved to provide more tactical options to players12 The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, which encourages exploration6 The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted6 The game features multiplayer elements, like the previous games in the series13

Plotedit

Set in the Kingdom of Lothric, a bell has rung to signal that the First Flame, responsible for prolonging the Age of Fire, is dying out As has happened many times before, the coming of the Age of Dark produces the undead, cursed beings that rise up after death The Age of Fire can be prolonged with the linking of the fires, a ritual in which great lords and heroes sacrifice their souls to kindle the First Flame However, Prince Lothric has abandoned his duty and instead chooses to watch the flame die from afar

The bell is the last hope for the Age of Fire, raising previous Lords of Cinder, heroes who have linked the flame across aeons to attempt to link the fire again However, all but one Lord abandon their thrones rather than linking the fire again

The Ashen One, an Undead who failed to become a Lord of Cinder called an Unkindled, rises and must return three other previous Lords of Cinder, as well as Prince Lothric, back to their thrones in the Firelink Shrine in order to link the flame The Lords include the Abyss Watchers, a group of warriors sworn to protect the land from the abyss and linked by a single soul; Yhorm the Giant, who was once a conqueror of the very people for whom he then sacrificed his life, and Saint Aldrich of the Deep, who was forced to become a Lord of Cinder despite an enjoyment of consuming both men and gods

Once the Ashen One succeeds in returning the Lords of Cinder and Lothric to their thrones, they travel to the ruins of the Kiln of the First Flame There, they encounter the Soul of Cinder, an amalgamation of all the previous Lords of Cinder who had linked the flame in the past Once the Soul of Cinder is defeated, four endings are made possible based on the player's actions during the game The player can attempt to link the fire, summon the Fire Keeper to extinguish the flame and begin an age of Dark, or kill her A fourth ending consists of the Ashen One taking the flame for their own and becoming the Dark Lord of Londor

Ashes of Ariandeledit

Ashes of Ariandel introduces a new character named Gael at a location in the base game, who is able to transport the Ashen One to the "Painted World of Ariandel", a castle-town set in a snowy mountainside Here, the Ashen One meets Sister Friede, a female character that tells the player to leave in order to keep any remnants of the first flame away from her and Ariandel's inhabitants, so that the world will still go on despite its rot Another character is then introduced, an unnamed painter woman who will paint the new world once the player shows her the scrap of painted canvas Gael gave them The Ashen One is then met by Father Ariandel who fears the flame, Friede attempts to kill the Ashen One but is slain, Father Ariandel revives her with fire because she too is an Unkindled, and the pair simultaneously attack the Ashen One After killing the both of them, Friede is revived once more as Blackflame Elfriede After defeating Elfriede, the painter talks about how she will soon paint a new world, one that will make a new home for somebody else someday

The Ringed Cityedit

In The Ringed City, the Ashen One begins their journey to an area known as "The Dreg Heap", a region where ruined kingdoms of different eras are piled upon each other From the Dreg Heap, the Ashen One combats and then defeats a boss known as the Demon Prince within a tree at the bottom of the ruins of Earthen Peak, a location which first appeared in Dark Souls II The Ashen One is then carried off by winged demons to the Ringed City, an ancient city of the Pygmies, the ancestors of humanity, which has fallen to the Abyss The Ashen One then progresses through to the church of a princess known as Filianore, where they touch an egg she is holding The egg then crumbles as Filianore turns hollow and transports the Ashen One into a ruined wasteland of ash sometime in the future There, the Ashen One meets Gael from Ashes of Ariandel, who has begun killing and looking for the souls and blood of the Pygmies as ink, now attempting to take the Ashen One's The Ashen One ultimately defeats Gael, and has the option to give an item known as the Blood of the Dark Soul to the nameless painter in Ariandel, who promises to paint a gentle and dark world in honor of them

Developmentedit

The development of the game began in mid-2013, prior to the release of Dark Souls II, whose development was handled by Tomohiro Shibuya and Yui Tanimura instead of the series creator, Hidetaka Miyazaki14 The game was developed alongside Bloodborne, but was handled by two mainly separate teams Miyazaki also returned to direct Dark Souls III, while Isamu Okano and Tanimura, the directors of Steel Battalion: Heavy Armor and Dark Souls II respectively, served as co-directors for the game15 Despite Miyazaki originally believing that the series would not have many sequels,16 Dark Souls III would serve as the fourth installment in the Souls series Miyazaki later added that the game would not be the last game in the series, and instead would serve as a "turning point" for both the franchise and the studio, as it was the last project by FromSoftware before Miyazaki became the president of the company17 Multiple screenshots of the game were leaked prior to its initial reveal at Electronic Entertainment Expo 20151819 The game's gameplay was then first shown at Gamescom 2015 in August20

Miyazaki said that Bloodborne's limitations made him want to return to the Souls series21 According to him, the game's level design was created to become more of another "enemy" the player must face2223 The improvement to archery, specifically draw speed, was inspired by Legolas from The Lord of the Rings franchise7 The game's visual design focuses on "withered beauty", with ember and ash scattered throughout the game's world13 The game's original score was primarily written by Dark Souls II and Bloodborne composer, Yuka Kitamura, and performed by the Tokyo Philharmonic Orchestra Additional music was written by Dark Souls composer Motoi Sakuraba, with a single boss theme each by Tsukasa Saitoh and Nobuyoshi Suzuki24

Dark Souls III was released in Japan for PlayStation 4 and Xbox One on March 24, 2016,25 and released worldwide, along with the Microsoft Windows version, on April 12, 201626 A stress test for the game, which allowed players selected by Bandai Namco to test the game's network functionality before release, was available for three days in October 201527 The game has three different special editions for players to purchase, all of which cost more than the base game Players who pre-ordered the game had their game automatically upgraded to the Apocalypse Edition, which has a special case and the game's original soundtrack The Collector's Edition contains physical items such as the Red Knight figurine, an artbook, a new map, and special packaging The Prestige Edition features all the content in The Collector's Edition, but has an additional Lord of Cinder resin figurine, which can form a pair with the Red Knight figurine28

The game's first downloadable content DLC expansion, titled Ashes of Ariandel, was released on October 24, 20162930 The second and final DLC, titled The Ringed City, was released on March 28, 201731 Both DLCs added new locations, bosses, armors, and weapons to the game A complete version containing the base game and both DLCs, titled Dark Souls III: The Fire Fades, was released on April 21, 201732

Receptionedit

Aggregator Score
Metacritic Publication Score
Destructoid Famitsu Game Informer Game Revolution GameSpot GamesRadar IGN PC Gamer UK Polygon The Daily Telegraph The Guardian
Edit on wikidata

Dark Souls III received critical acclaim upon its release, with praise given to the game's visuals and combat mechanics, reminding reviewers of its faster paced similarity to FromSoftware's previous game, Bloodborne3335363947 Chloi Rad of IGN awarded the game a 95 out of 10, stating she thought that "If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off"39 Rich Stanton of Eurogamer rated the game as "essential", calling it "fabulous" and that it was "a fitting conclusion" to the series47 Steven Strom of Ars Technica wrote that he thought the title still had the "smooth and impressive rendering of the series' signature style" and some of "the best boss fights in any Souls game"48 Simon Parkin of The Guardian gave the game 5 out of 5 stars, and wrote that while Dark Souls III "may not have the novelty of the first Dark Souls", it was "the more pristine and rounded work" of the series43

However, criticism was directed at issues with the game's frame rate and performance,41 linear map design,3648 and the way Bandai Namco handled the Western launch4950 Philip Kollar of Polygon rated the game a 7 out of 10, stating disappointment at the lack of surprises and the arbitrary nature of the game's design, writing that "in so many important ways -- its world design, its pacing, the technology powering it - Dark Souls III falls short of the mark"41 A later patch, released on April 9, fixed some of the technical issues reviewers had with the game51

Reception to Ashes of Ariandel, the game's first downloadable content DLC expansion, was generally positive Brendan Graeber of IGN enjoyed what the DLC offered, enjoying the introduction of a dedicated player versus player PvP arena, as well as the new enemies and bosses, but criticized the length, stating that Ashes of Ariandel served more as "an appetizer than a full course meal"52 Kollar of Polygon considered the content of the DLC to be "great", but agreed with Graeber's criticism of the length, saying that there was not much of it53 Reception to The Ringed City, the game's second and final DLC expansion, was also generally positive Chloi Rad of IGN praised the overall level design and boss fights, adding that the DLC was a "satisfying" conclusion to the trilogy54 In contrast, James Davenport of PC Gamer was less positive, calling the DLC "gorgeous but empty", adding that it was a "weak reflection" on the series' best traits55

Salesedit

In Japan, the PlayStation 4 version sold over 200,000 copies in its first two weeks of release56 It became the fastest-selling video game published by Bandai Namco Entertainment America, becoming the company's most successful day-one launch57 On May 10, 2016, Bandai Namco announced that Dark Souls III had reached three million total copies shipped worldwide, with 500,000 in Japan and Asia, 15 million in North America, and one million in Europe58 It was also reported that Dark Souls III was the best selling software in North America in the month of release59

Accoladesedit

Year Award event Category Result Ref
2016 Golden Joystick Awards 2016 Best Visual Design Nominated 6061
Best Multiplayer Game Nominated
Best Gaming Moment Nominated
Game of the Year Won
The Game Awards 2016 Best Role Playing Game Nominated 62

Notesedit

  1. ^ ダークソウルIII Dāku Sōru Surī in Japanese

Referencesedit

  1. ^ McDonnel, Kenny "Can Dark Souls 3 Best These Incredible Gameplay Moments From the Souls Series" Moviepilot Moviepilot Retrieved November 9, 2015 
  2. ^ Barsanti, Sam June 15, 2015 "Dark Souls III is officially coming, will kill you and everyone you love" The AV Club Retrieved June 15, 2015 
  3. ^ Saed, Sherif June 17, 2015 ""Dark Souls 3 follows closely from Dark Souls 2," says Miyazaki about game's design" VG247 Retrieved August 18, 2015 
  4. ^ a b c Rad, Chloi June 16, 2015 "E3 2015: Dark Souls 3 Is Everything I Want In A Dark Souls Sequel" IGN Retrieved August 18, 2015 
  5. ^ a b Reseigh-Lincoln, Dom July 19, 2015 "How Dark Souls 3 combat is changing post-Bloodborne" Edge GamesRadar Retrieved August 18, 2015 
  6. ^ a b c Fenlon, Wes June 18, 2015 "Dark Souls 3 preview: a grander sense of scale, but still familiar" PC Gamer Retrieved August 18, 2015 
  7. ^ a b McWhertor, Michael June 17, 2015 "Our first look at Dark Souls 3 gameplay and its new changes to combat" Polygon Retrieved August 18, 2015 
  8. ^ McWhertor, Michael September 16, 2015 "How magic works in Dark Souls 3" Polygon Retrieved September 17, 2015 
  9. ^ Byford, Sam June 19, 2015 "Dark Souls III is faster, weirder, and far more beautiful" The Verge Retrieved August 18, 2015 
  10. ^ Tach, Dave July 20, 2015 "Dark Souls 3's combat is faster in a post-Bloodborne world" Polygon Retrieved August 18, 2015 
  11. ^ Wilson, Aoife July 23, 2015 "Dark Souls 3 is familiar, and that's fin" Eurogamer Retrieved August 18, 2015 
  12. ^ Romano, Sal August 17, 2015 "Dark Souls III Have Fewer Maps, But Larger Scale" Gematsu Retrieved August 18, 2015 
  13. ^ a b Patuleia, Mike June 16, 2015 "E3 2015: World's First Dark Souls III Details Revealed" Hardcore Gamer Retrieved August 18, 2015 
  14. ^ Hillier, Brenna June 18, 2015 "Dark Souls 3 has been in the works for two years" VG247 Retrieved August 18, 2015 
  15. ^ Scammell, David June 17, 2015 "Dark Souls 3 is being developed by a different team to Bloodborne" VideoGamercom Retrieved June 17, 2015 
  16. ^ Karmali, Luke January 29, 2013 "Miyazaki: Dark Souls Shouldn't Have Multiple Sequels" IGN Retrieved August 18, 2015 
  17. ^ Robinson, Martin August 17, 2015 "Dark Souls 3 isn't the last in the series – but it is a turning point" Eurogamer Retrieved August 18, 2015 
  18. ^ Devore, Jordan August 6, 2015 "Gallery: Leaked Dark Souls III screenshots look legit" Destructoid Retrieved August 18, 2015 
  19. ^ Hussain, Tamoor June 15, 2015 "Dark Souls 3 is Directed by Hidetaka Miyazaki" GameSpot Retrieved August 18, 2015 
  20. ^ Russell, Scott August 4, 2015 "Dark Souls III Gameplay Revealed in New Trailer" Paste Magazine Retrieved August 18, 2015 
  21. ^ Khan, Zarmena "Hidetaka Miyazaki Says Bloodborne's Limitations Made Him Return to Dark Souls 3" PlayStation Lifestyle Retrieved September 14, 2015 
  22. ^ Martin, Liam August 7, 2015 "Everything we know about Dark Souls 3, including trailers, gameplay and screenshots" Digital Spy Retrieved August 18, 2015 
  23. ^ Martin, Matt June 24, 2015 "Dark Souls 3: "everything is designed to kill you"" VG247 Retrieved August 18, 2015 
  24. ^ Greening, Chris "Dark Souls III composers and soundtrack detailed" Video Game Music Online Retrieved April 1, 2016 
  25. ^ "Product | FromSoftware" FromSoftware September 12, 2015 
  26. ^ Frank, Allegra December 4, 2015 "Dark Souls 3 nails down its April 2016 release date" Polygon Retrieved December 4, 2015 
  27. ^ Splechta, Mike October 15, 2015 "Dark Souls 3 stress test will begin tomorrow" GameZone Retrieved October 16, 2015 
  28. ^ Sheriden, Conner December 5, 2015 "Dark Souls 3 gets new gameplay, release date & special editions" GamesRadar Retrieved December 5, 2015 
  29. ^ Paget, Mat "Dark Souls 3 DLC Released Early on Xbox One by Accident UPDATE" GameSpot Retrieved 23 October 2016 
  30. ^ Kollar, Philip "Everything we know about the Dark Souls 3: Ashes of Ariandel D" Polygon Retrieved 23 October 2016 
  31. ^ Frank, Allegra "Dark Souls 3's final DLC stops by The Ringed City this March" Polygon Retrieved 23 January 2017 
  32. ^ Nunneley, Stephany "Dark Souls 3: The Fire Fades Edition is out today, and includes all Season Pass content" vg247com Retrieved 23 April 2017 
  33. ^ a b Carter, Chris April 4, 2016 "Review: Dark Souls III" Destructoid Retrieved April 5, 2016 
  34. ^ Romano, Sal April 5, 2016 "Famitsu Review Scores: Issue 1427" Gematsu Retrieved April 7, 2016 
  35. ^ a b Tack, Daniel April 4, 2016 "Dark Souls III: Familiar But Fascinating Fantasy" Game Informer Retrieved April 4, 2016 
  36. ^ a b c Tan, Nick April 6, 2016 "Dark Souls III Review" Game Revolution Retrieved April 8, 2016 
  37. ^ Mahardy, Mike April 4, 2016 "Dark Souls 3 Review" GameSpot Retrieved April 4, 2016 
  38. ^ Evans-Thirlwell, Edwin "Dark Souls 3 review" GamesRadar Retrieved April 8, 2016 
  39. ^ a b c Rad, Chloi April 4, 2016 "Dark Souls 3 Review" IGN Retrieved April 4, 2016 
  40. ^ Davenport, James April 4, 2016 "Dark Souls III Review" PC Gamer Retrieved April 4, 2016 
  41. ^ a b c Kollar, Philip April 4, 2016 "Dark Souls 3 Review" Polygon Retrieved April 5, 2016 
  42. ^ "Dark Souls 3 is familiar, fierce and fascinating - review" The Daily Telegraph April 4, 2016 
  43. ^ a b Parkin, Simon April 12, 2016 "Dark Souls 3 review – the grandiose end to an unmatched trilogy" The Guardian 
  44. ^ "Dark Souls III for PC Reviews" Metacritic CBS Interactive Retrieved September 29, 2016 
  45. ^ "Dark Souls III for PlayStation 4 Reviews" Metacritic CBS Interactive Retrieved April 18, 2016 
  46. ^ "Dark Souls III for Xbox One Reviews" Metacritic CBS Interactive Retrieved May 27, 2016 
  47. ^ a b Stanton, Rich April 4, 2016 "Dark Souls 3 review" Eurogamer Retrieved April 5, 2016 
  48. ^ a b Strom, Steven April 5, 2016 "Dark Souls 3 review: Marching toward masochism" Ars Technica Retrieved April 5, 2016 
  49. ^ Bashore, Nicholas "'Dark Souls 3' and the Problem with Regional Release Dates" inversecom Retrieved April 9, 2016 
  50. ^ Leack, Jonathan "Dark Souls 3's Launch Has Been Poorly Handled By Bandai Namco" Game Revolution Retrieved April 5, 2016 
  51. ^ Imtiaz, Khurram "Dark Souls 3 Gets Patch 103 In Japan, Tweaks Gameplay And Improves Performance" GearNuke 
  52. ^ Graeber, Brendan "Dark Souls 3: Ashes of Ariandel Review" IGN Retrieved 26 October 2016 
  53. ^ Kollar, Philip "Dark Souls 3: Ashes of Ariandel review" Polygon Retrieved 26 October 2016 
  54. ^ Rad, Chloi "Dark Souls 3: The Ringed City Review" IGN Retrieved 23 April 2017 
  55. ^ Davenport, James "Dark Souls 3: The Ringed City review" PC Gamer Retrieved 23 April 2017 
  56. ^ Seeto, Damian "Dark Souls 3 Sales Impress In Japan" AttackoftheFanboy Modern Media Group LLC 
  57. ^ Potter, Matt April 18, 2016 "Dark Souls 3 Is Bandai Namco's Fastest Selling Game Ever" IGN Retrieved April 19, 2016 
  58. ^ Romano, Sal "Dark Souls III tops three million shipments, Dark Souls series tops 13 million" Gametsu Retrieved May 11, 2016 
  59. ^ Grubb, Jeff "April 2016 NPD: Dark Souls III, Ratchet & Clank lead as gaming industry drops 15%" Venturebeat Retrieved May 15, 2016 
  60. ^ Sheridan, Connor November 18, 2016 "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners" GamesRadar 
  61. ^ Loveridge, Sam September 15, 2016 "Golden Joystick Awards 2016 voting now open to the public" Digital Spy Retrieved October 29, 2016 
  62. ^ Makuch, Eddie November 16, 2016 "All the 2016 Game Awards Nominees" GameSpot Retrieved November 16, 2016 

External linksedit

  • Official website
  • Video games portal
  • 2010s portal

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