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chromehounds 2, chromehounds xbox 360
Chromehounds クロムハウンズ, Kuromuhaunzu is a video game for the Xbox 360 by FromSoftware The game is set in an alternate universe where mechanised HOUNDs a kind of mech battle for control of Neroimus, a fictional region somewhere near Black Sea according to the Japanese website The game features a system for personalized customization of the player's mech and an online campaign mode where players wage war in a persistent world over Xbox Live However, the online servers were shut down by Sega on January 6, 2010, completely disabling any possible online play


  • 1 Plot
  • 2 Gameplay
    • 21 Garage mode
  • 3 Neroimus War
  • 4 Reception
  • 5 References
  • 6 External links


The single player story starts before the Neroimus war The player takes the part of an unnamed mercenary from Rafzekael who, over the course of six missions, becomes familiar with the various HOUND archetypes The main premise of the story is that the constant skirmishing between nations has caused the Kingdom of Sal Kar to feel threatened Claiming its borders are at stake, the Kingdom builds a forward base in the Tajin region, on the shared border of all three nations The neighbouring nations of Morskoj and Tarakia violently oppose this construction, and conflict ensues


It offers opportunities for strategic thinking, as there are sometime multiple objectives for each mission Both the single player and online game modes occupy a specific point in the game's timeline: the Single Player "Offline" story mode chronicles events just prior to the outbreak of the Neroimus War, while the Xbox Live "Online" mode takes place during the actual war

There are six different mech classes known Role Types RT for short to choose from in Chromehounds Each class of mech has seven different missions in the single-player campaign mode Several types of other mechs and vehicles can be found including real world vehicles most notably; M1A1 Abrams, Leopard 1A5, T-72B1 and Merkava MkI main battle tanks

Garage modeedit

Chromehounds features a garage mode where the player can customize HOUNDS While the garages in each mode are functionally identical, HOUNDS constructed in single player are limited to the parts won in single player missions

New parts for HOUNDs can be unlocked by completing single-player missions, purchased in in-game shops and some parts are available for free/pay download on Xbox Live Marketplace Special parts can also be bid on in the Lottery These include experimental parts developed by the player's own country, but have been discontinued by all three nations, and captured parts won in battle Every day winners are chosen randomly and the bidding begins again The selection of captured parts changes every day, and occasionally old experimental parts are moved to the normal shop and new ones are placed in the lottery to replace them Bids are limited on a squad basis and higher ranked squads are allowed to place more bids all experimental parts are now able to be purchased in the in-game shops, in their respective countries

Neroimus Waredit

The Neroimus War was an online campaign mode which involves the three countries fighting for the region of Neroimus Players can join or make a squad, the equivalent of a clan or guild in other online games, to participate The map of Neroimus is divided into several areas connected by paths Each area is divided into several maps Players may launch a mission within any enemy area adjacent to a friendly area, or in any friendly area which is under attack Victory yields merit points, which raise your rank, captured parts for the lottery, and capture points When a country has gained a certain amount capture points on a map, 25,000 to 32,000 for normal battlegrounds and 50,000 for capital cities, that map is turned over to the country An area belongs to the country which has the most capture points in its maps When a capital city falls, all areas under that country become part of the conquering country, and players may only fight to reclaim their capital, or seek asylum in another country The War ends when one country controls the entire map or after two months have passed After a war ends, squads may choose to change alliance to a different country, and then the next War begins It should be noted that all of the experimental parts have become available, now only captured parts are available

On August 7, 2009, Sega announced that the online servers would be shut down on January 6, 2010 From that point on, players were only able to access the offline mode1


Aggregator Score
Metacritic Publication Score
EGM Eurogamer Famitsu Game Informer GamePro Game Revolution GameSpot GameSpy GameTrailers GameZone IGN OXM US Detroit Free Press USA Today ^ a b "Chromehounds for Xbox 360 Reviews" Metacritic Retrieved 12 February 2017 
  • ^ EGM staff August 2006 "Chromehounds" Electronic Gaming Monthly 206: 88 
  • ^ Bramwell, Tom 7 July 2006 "Chromehounds" Eurogamer Retrieved 12 February 2017 
  • ^ a b Mitchell, Richard 5 July 2006 "Chromehounds review: it ain't pretty update 1" Engadget Joystiq Retrieved 12 February 2017 
  • ^ a b "Bullet Witch gets a review score of 27/40 from Famitsu!" Gamersyde 19 July 2006 Retrieved 12 February 2017 
  • ^ Reiner, Andrew August 2006 "Chromehounds" Game Informer 160: 87 Archived from the original on 18 August 2008 Retrieved 12 February 2017 
  • ^ Ouroboros 11 July 2006 "Review: Chromehounds" GamePro Archived from the original on 14 July 2006 Retrieved 12 February 2017 
  • ^ Hurh, JP 18 July 2006 "Chromehounds Review" Game Revolution Retrieved 12 February 2017 
  • ^ Kasavin, Greg 13 July 2006 "Chromehounds Review" GameSpot Retrieved 12 February 2017 
  • ^ Speer, Justin 13 July 2006 "GameSpy: Chromehounds" GameSpy Retrieved 12 February 2017 
  • ^ "Chromehounds Review" GameTrailers 12 July 2006 Archived from the original on 26 May 2007 Retrieved 12 February 2017 
  • ^ David, Mike 27 July 2006 "CHROMEHOUNDS - 360 - Review" GameZone Archived from the original on 21 March 2008 Retrieved 12 February 2017 
  • ^ Onyett, Charles 12 July 2006 "Chromehounds Review" IGN Retrieved 12 February 2017 
  • ^ "Chromehounds" Official Xbox Magazine: 82 September 2006 
  • ^ a b "ROBOT VS ROBOT" Detroit Free Press 23 July 2006 Retrieved 12 February 2017 subscription required
  • ^ a b Molina, Brett 14 July 2006 "'Chromehounds' flaunts mechs, but neglects environments" USA Today Retrieved 12 February 2017 
  • ^ Gibson, Jon M 11 July 2006 "Chromehounds" Maxim Archived from the original on 15 October 2006 Retrieved 12 February 2017 
  • ^ Fish, Eliot 5 August 2006 "Chrome Hounds sic" The Sydney Morning Herald Retrieved 12 February 2017 
  • ^ Sewart, Greg August 2006 "Chromehounds" Newtype USA 5 8 ISSN 1541-4817 Archived from the original on 24 November 2006 
  • External linksedit

    • Chromehounds at MobyGames

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