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Atamania アタマニア1 is a series of casual puzzle video games published by Level-5 The series comprises two, unrelated series of puzzle games Tago Akira no Atama no Taisō 多湖輝の頭の体操, Professor Tago's Mental Gymnastics is a collection of puzzles created by Akira Tago, a Japanese professor who has authored a series of books within Japan under the same name Players read through stories and solve puzzles at their own leisure Surōn to Makuhēru no Nazo no Sutōrī スローンとマクヘールの謎の物語, Paul Sloane and Des MacHale's Intriguing Tales is based on the concept of lateral thinking puzzles, books authored by Paul Sloane and Des MacHale The games have drawn comparison to the Professor Layton series, which is also published by Level-5
A third branch of the series, entitled Mystery Room, was also planned, but the title was ultimately rebranded as a spin-off of the Professor Layton series, entitled Layton Brothers: Mystery Room Level-5 CEO Akihiro Hino stated in 2008 that more Atamania titles were under consideration, but aside from Mystery Room, none have since been announced2
- 1 Surōn to Makuhēru no Nazo no Sutōrī
- 2 Tago Akira no Atama no Taisō
- 3 Mystery Room
- 4 References
- 5 External links
Surōn to Makuhēru no Nazo no Sutōrīedit
In Surōn to Makuhēru no Nazo no Sutōrī スローンとマクヘールの謎の物語, Paul Sloane and Des MacHale's Intriguing Tales, the player is tasked with solving lateral thinking puzzles, a type of puzzle created by authors Paul Sloane and Des MacHale3 In lateral thinking puzzles, the player is given bare details about a strange circumstance, and the goal is to deduce what happened through a series of yes–no questions For example, a girl takes an umbrella to school, knowing it was sunny outside A player would then be asked why she would do such a thing, and be given the option of asking yes–no questions to figure out the answer The player might then ask whether or not it rained the day before, and, if that were the case, eventually conclude that she was returning an umbrella that she had borrowed the day prior3 In Nazo no Monogatari, the player is capable of asking questions by connecting two words or phrases,4 causing a question to automatically be generated from them In order to solve a puzzle, the player is asked to complete a multiple-choice quiz with many possible answers in order to ensure that they have found the correct solution to the mystery3
Nazo no Sutōrī sold 144,000 units within the first month of its release on May 21, 2009;5 it would receive a sequel the same year on September 3, entitled Surōn to Makuhēru no Nazo no Sutōrī 2 スローンとマクヘールの謎の物語2, Paul Sloane and Des MacHale's Intriguing Tales 2 Nazo no Sutōrī 2 introduced a "mystery challenge" mode, which adds new challenges to the game as a player progresses through the game's story mode6 Both games were also made available on Level-5's ROID service, a gaming platform for mobile phones in Japan7
Tago Akira no Atama no Taisōedit
Tago Akira no Atama no Taisō is based on a series of puzzle books of the same name written by Akira Tago, who has taken part in the development of puzzles in both this series and the Professor Layton series2 In Atama no Taisō, the player reads through storybooks based on Akira Tago's puzzle books, and is presented with puzzles to solve at their leisure2 If a player is not able to solve a puzzle in the game, they have the option of revealing the answer to the puzzle There were four Atama no Taisō games released, in sets of two The first set was released in Japan on June 18, 2009 It consisted of Dai-1-Shū: Nazotoki Sekai Isshū Ryokō 第1集 謎解き世界一周旅行, Episode 1: A Puzzle-Solving Adventure Around the World and Dai-2-Shū: Ginga Ōdan Nazotoki Adobenchā 第2集 銀河横断謎解きアドベンチャー, Episode 2: A Puzzle-Solving Adventure Across the Universe The second pair was released on October 8, 2009; it consisted of Dai-3-Shū: Fushigi no Kuni no Nazotoki Otogibanashi 第3集 不思議の国の謎解きおとぎ話, Episode 3: A Puzzle-Solving Fairytale in Wonderland and Dai-4-Shū: Taimu Mashin no Nazotoki dai Bōken 第4集 タイムマシンの謎解き大冒険, Episode 4: A Puzzle-Solving Trip on a Time Machine6
Players tilt the Nintendo DS system on its side to solve puzzles, so that the system resembles a book, comparable to the system used in Brain Age and Hotel Dusk: Room 215 Each episode has about 400 puzzles, totaling over 1,500 puzzles within the series2 The series has sold comparatively poorly: the first episode was the seventh best-selling game on Japan on the week of its release at 10,000 units, charting below Nazo no Monogatari despite the latter having been released several weeks earlier5
Mystery RoomeditMain article: Layton Brothers: Mystery Room
At the company's annual conference in 2009, Level-5 announced a third branch of the series, entitled Mystery Room8 In Mystery Room, the player would follow the lives of Poccho and Sly, two genius detectives in the fictional Brewster Detective Agency, the top-rated agency in the United States6 The two worked in the "Final Investigation Room", and would solve crimes based solely on information they have gathered from other detectives8 The game was to be played by selecting a crime from a list of options, and then using the touch screen of the Nintendo DS to examine materials6
The game was originally planned to release in 2010,6 but the title was not released and all but its trailer was removed at the last moment from Level-5's 2010 presentation at the Tokyo Game Show9 The title was later given a "Spring 2011" release date, but it would again be delayed indefinitely to "deliver a product of desired quality"10 Mystery Room appeared again at Level-5's annual conference in October 2011, where it was announced that the Nintendo DS version of the game had been cancelled,11 and the title had been ported to Apple's iOS, where it would be released as Layton Brothers: Mystery Room, a spin-off of the Professor Layton series featuring the son of Professor Hershel Layton1112
- ^ Bailey, Kat 2008 "Level-5 Shows Off New Games" 1UPcom Retrieved 2011-11-06
- ^ a b c d Gantayat, Anoop 2008 "Level-5 unveils new casual brand, Atamania" Andriasang Retrieved 2011-11-09
- ^ a b c Kohler, Chris 2009-06-09 "Hands On: Sloane and MacHale, New DS Puzzler From Layton Developer" GameLife Wired Retrieved 2011-11-10
- ^ "Level-5's Layton-esque 'Sloane and MacHale's Mysterious Story' launches this week in Japan" Joystiq Aol Tech 2009 Retrieved 2011-11-06
- ^ a b Gantayat, Anoop 2009 "Nintendo's Virtual Mii World Tops Media Create Charts" Andriasang Retrieved 2011-11-09
- ^ a b c d e Gantayat, Anoop 2009 "Level-5 Continues with Brain Teasing Atamania Games" Andriasang Retrieved 2011-11-09
- ^ "History & Products: 2009" Level-5 International America 2011 Retrieved 2011-11-10
- ^ a b "Mystery Room – In Development" Level-5 International America, Inc 2011 Archived from the original on 2011-11-07 Retrieved 2011-11-07
- ^ Gantayat, Anoop 2010 "Level-5 Pulls Playable Mystery Room From TGS" Andriasang Retrieved 2011-11-10
- ^ Gantayat, Anoop 2011 "Level-5 Delays Mystery Room" Andriasang Retrieved 2011-11-10
- ^ a b "Overview: Mystery Room" Gamespy IGN Entertainment 2011 Retrieved 2011-11-06
- ^ Sahdev, Ishaan 2011 "Professor Layton Has A Son Starring In His Own Game" Siliconera Retrieved 2011-11-09
- Atamania series official website
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